FEETUPHAVINABEER -> Simple question about play balance (3/15/2001 7:14:00 PM)
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As someone that is a newbie to this game but my roots go back to:
AHill panzerblitz/AHpanzerleader/SPI Panzer 44 (great game)/SPI yom kippur war (my favourite)/ RED star white star/SPI war in europe(game completed with 5 players took a calendar year!!!) etc etc
I really enjoy this game and almost am ready to look forward to death....(awaiting slaughter by pbem)BUT BUT BUT ......
it appears to me the orbat in this is a bit wacky in the ww2 campaign. I have decided to play the British as I know most of the weapons etc and this nation is not that popular (someone has got to help them) and have so far vs ai given the germans a conistant but good kicking in the desert as you would reasonably expect(notwithstanding everyone is a closet panzer leader[me too] ie. (no churchill interferance no Rommell cypher breaks) No focus on quantity old versus quality new. etc (since SHERMAN III ...... dont ask about prior efforts unless you have similar tales of cruiser mk4 woe)
Having got to my first amphib landing (see previous post in my view 'the way amphib is handled is a big disadvantage to allies')
Amphib should have a 'simple off board player set up use matrix'. This would enable the attacker to have choice loading his landing craft (this is a major factor)
AMPHIB SHOULD BE....
'Pure and simple'.... one screen no moving ,loading, unloading, complexity etc graphics 3min job in excel. thats the end of my pc knowledge so I wont lecture any more
if it worked,,, assault waves can properly be put together without the load backload problem and all the other problems of LC suck in etc.
(promise I wont even make the LCI go in circles)!!!!
Further I am totally mystified by the way italian artillery is handled.
I know the knowledge levels are VERY VERY VERY low here re NAVOPS but lets face it if I was to be subjected to 12 inch naval bombarment on the beach of my invasion from italian(ANY) warships I wouldnt be there.
Not withstanding above I cop it every turn making engineer mine clearance a suicidal operation. To make matters worse the game engine dares to suggest these same guns counter battery my heavy cruiser eight inch.
By 1943(1942) (late 1941??? post Colloni engagement) no axis surface units of any size should be operating off the coast of Africa. It could be argued that its just a bit of artillery and it makes your casualties like the italians fairer but this is ludicrous.
These sorts of arguments are slippery slope ones that SPI looked at long ago in Europe games and I can tell you discussion in S&T forums always pushed the historical accuracy line in the end despite heated discussion.
Conclusion was always that the way to make a good game from unbalanced forces was through vp. This is really easy in long campaigns but I admit I have no answer for short campaigns.
The reason in europe all 'what ifs' ultimately fall flat for Germany without vp based adjustment is of course the A-Bomb.
The A-bomb was symtomatic of Allied )mainly US industrial capacity)superiority and should be reflected in these games if German production so called what ifs are.
(German ludicrous what ifs are always represeted in many German WW2 orbats. More importantly fundamental prod options such as stug3, mk4, Hetzer, JGpz4 vanish despite industrial reality at the touch of a key. All, suprise, suprise are replaced by best of the best.
personally
Id balance this with tac nukes. ((Actually more believable when you think about it than the german BMW/Mercedes/FORD option))
We have all seen the German special AFV prod figures. (you german players know the ones its the units you like in 44/45 with hobby farm prod stats.)GG handles it masterfully in war in Russia through factories.We need an equivalent to address all what ifs in current game .
Players of SPI's global war will remember that it was always worth invading CANADA and the US notwithstanding inevitable failure just to delay the bomb because it could be dropped on germany. Typcally this cost the German player thousands of tank equ.
One wonders how this is kept all in balance in this game. me for one will belive the mechanics are working when my bren carrier moves over a hill and i sight german horses towing a field gun in 1944.
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