LeFrog73 -> RE: Habor in CMANO? (4/30/2014 10:41:14 AM)
|
Hello Folks, thanks for the fast reply. I have made some pictures to show what I mean. I think a game like CMANO should beginn with a basic facility like a harbor or an installation to dock ships. Picture 1: I selected a surface-group of 6 ships in the near of the port Picture 2: The port at the beginning without ships Picture 3: I pressed CTRL+7 for joining the surface-group with the selected port & airfield ACb Picture 4: I choose all ships of the surface-group, including all aircrafts of the group to join the selected port Picture5: The port has now 6 docked ships (ex-sufrace-group) and aircrafts For me the problem with CMANO is, that I can not assign a land-based harbor to a small group of ships. With a ship that has docking capabilities is it no problem but ... I am missing a land-structur (facility) that has the same capabilities, too. You have got a lot of piers and cranes in CMANO but no docking capabilities or a harbor. If we had these missing structures/buildings, the player could attack specific the harbor, as example with Tomahawks you could knock out the harbor structure but not the whole city. I would wish me for the future that CMANO gets an extra facility with a docking function, like a single airfield for planes! Today, it is not the problem for CMANO to knock out an airfield and destroy their air units that are based on it, but the game title say Naval Command, and Naval beginns with a harbor. That is my opinion. Basically, a port or an airfield is somehow the same or similar or not? Thats it, I hope you understand what I mean? [;)] Regards, Marco P.S.: I am playing Harpoon since the first hour. [image]local://upfiles/48422/2D0227D9D324418C8D2B9B7DCCFB5820.jpg[/image]
|
|
|
|