Loose Cannon -> RE: I see they're building a modding page ... (5/2/2014 6:08:48 PM)
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Don't worry, Erik. I'll go over things point by point with things that were done in Shadows in BOLD PRINTwith the expression BEEN THERE DONE THAT posted as BT, DT. Other issues will also be listed in bold print. quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: Loose Cannon Other than the ability to create new galaxies and improve the Galactopedia I don't see anything that greatly improved over Shadows. Did I miss something?[&:] Er... yes. [;)] Here's a list of what's new in Universe: New to Universe! - The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion! NOT REALLY - Comprehensive Modding and Customization Support: - Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more BT, DT - Can customize most of the images used in the game: ships and bases, fighters, alien races, planetary facilities and wonders, characters, troops, components, resources, ancient ruins, planets, stars, asteroids, animated in-game effects and moreBT, DT - Use a previously saved and editor-customized game as a map for a new game (instead of generating a new galaxy) NEW - Powerful new event system accessible from a considerably-upgraded Game Editor. Set up your own storyline in a custom map with triggered events and custom victory conditionsVALUE TO BE DETERMINED - Add story triggers on specific in-game objects or events, executing one or more actions on other in-game objects (either immediately or delayed)MINOR IMPROVEMENT - Can replace most of the user interface icons and sound effectsBT,DT - Add your own custom help files to the in-game Galactopedia NEW BUT ONLY A MINOR IMPROVEMENT - Switch between different customization sets with a couple of mouse clicks from the main game menu AND HOW MUCH TIME WILL THIS TAKE? - Comprehensive 100-page Modding Guide that outlines how to make Mods and explains all of the settings in detail WILL IT WORK BETTER THAN THE PIRATE SETTING SLIDER? - Can now build your own planet destroyer projects in isolated star systems (once required technology researched)MINOR IMPROVEMENT TO TECH TREE - Allies will make cooperative fleet attacks against common enemies - A multitude of AI improvements across many areas: resource transport, research pathing, fleets, etc - Significant performance improvements, especially in mid-late game THESE LAST 3 CAN'T BE DETERMINED UNTIL PLAYED - A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus. Now, please don't insult my intelligence again. I was hoping to hear from someone not employed by the company to tell us something, anything, that will MAKE ME WANT TO GIVE YOU MORE OF MY MONEY. i don't want to hear the regular company line that tells us nothing. How badly did you fail Business Management 101? This expansion was supposed to come out first quarter then changed to May 2014. And yet you don't know what it will sell for? ROFLMAO. The first lesson in BM101 is that when you decide to create a new widget you decide what you can sell it for. The second lesson is that you then determine what it will cost you to create it. If cost exceeds projected sale price you then have to determine whether you will A cut costs. B raise price. C drop the widget or D some combination of those 3. Now here's you final lesson for today. (Hopefully, you won't fail it) Sentence no. 1. We, the customers, are the important ones. Sentence no 2. When you forget everything else remember sentence no. 1.
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