TheWombat_matrixforum -> RE: Did Nato build the wrong tanks for a war in Europe? (6/9/2014 4:29:29 PM)
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ORIGINAL: lwarmonger quote:
ORIGINAL: Mad Russian One that could fight and win at relatively short engagement ranges. They build the wrong kind of tank to win in the deserts of the Middle East. But did they build the right kind of tank to win in the closer terrain mix of Central Europe? Thankfully we never found out. NATO could be the ones of being guilty of building an army that was fighting the last war. They set their entire organization, tactics and equipment base on the German model of WWII. That model lost the war for Germany. Would the same have been true for NATO in the late 80's? The thing to also consider was that NATO's weapons development began to shift in the late 70's/early 80's. Tanks can only be made so good before you've reached the point of diminishing returns (which has now been reached). At end state, you get the same battlefield effects at a significantly higher cost as you increase protections by adding armor, defense systems, etc. However, the addition of information systems and an integrated battlefield picture combined with additional enablers means that the tank, integrated into a combined arms unit, can remain extremely useful... and even decisive, for some time to come. That integrated set of adaptable battlefield effects that NATO rolled out in the late 80's/early 90's is what really puts it above the systems the Soviets created. Systems > weapons, indeed. A German Panzer division in WWII might be reduced to a mere handful of actual, well, Panzers, but as a system it was still a very dangerous fighting force. The USSR might have had thousands of tanks in 1941 that were objectively better than their German counterparts, but the system that employed them was flawed and weak. Likewise, the old reliable M4 Sherman, on paper, isn't much to shout about, but as part of the US system of warfare, it did the job well. It's sort of like sports teams. A team of all stars, the best at their positions, can lose to a better organized, better led group of average players that work as a system. Unfortunately, it's much, much easier to rank and compare stuff than it is systems....
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