Mgellis -> RE: Lock up... (5/11/2014 2:36:24 AM)
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Not sure if this is related but in some test scenarios I've found that one reason why the game locks up seems to be if you give the AI too many targets to choose from. I set up a strike mission against a British air base with 110 units in the group; when I designated 20 or 30 of those units as possible targets, the game froze up; when I only designated 6, it slowed down when the Tu-22s were about to launch missiles but once they had chosen their targets it was back up to speed. (By the way, the nuke's "radius of doom" effect works fine...I set up buildings and town markers a few miles outside of the air base and some were destroyed if they were close enough but others survived (and some survived but were under the expanding white circle just as it faded, so I assume they were "standing but maybe poisoned.")
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