Killer Kiowas? (Full Version)

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IronMikeGolf -> Killer Kiowas? (5/3/2014 4:08:46 AM)

Playing US Campaign and in Scenario 2. Had an OH-58 tooling around and it flew by a tank bn HQs. It engaged from 571 meters and claimed a T-80BV [m]. From the TOC log:

23:13 SitRep - 3/2 D Trp/2nd Sqdn/1st Cav with screen orders has 1 x OH-58A Kiowa in hex 3713 at 99% readiness and 73% morale. 1 enemy(s) spotted.
23:13 3/2 D Trp/2nd Sqdn/1st Cav in 3713 engaging HQ 3/63rd Guards Tank Rgt at range 571m.
23:13 3/2 D Trp/2nd Sqdn/1st Cav claims 1 T-80BV [m] KIA in hex 3613

Is this FOW?




CapnDarwin -> RE: Armed Kiowas? (5/3/2014 4:14:23 AM)

Can you post the save file for that? It sounds odd and could be some kind of bug in the messaging system. What was the composition of that unit at the start of the game?

Thanks for the report.




IronMikeGolf -> RE: Armed Kiowas? (5/3/2014 4:38:59 AM)

2 x OH-58A Kiowa. The claim also shows up in the Force Roster display.

Game save attached




CapnDarwin -> RE: Armed Kiowas? (5/3/2014 2:30:02 PM)

Iron Mike goes 2 for 2 on weird deep bug finds. I'll work on figuring this one out today and tonight (most of my day is shot). That unit is unarmed and should not be getting any form of attack. So it must be bleeding through on a bad logic test or somehow getting associated with a previous attack (something not clearing out fully). A good Saturday code brain twister. [X(]

Another awesome catch! [&o]




IronMikeGolf -> RE: Armed Kiowas? (5/3/2014 2:45:47 PM)

Heh. I'm bug swatter in my day job so I feel for ya, Capn.




CapnDarwin -> RE: Armed Kiowas? (5/3/2014 10:12:07 PM)

Ok, I believe I have this bug cut off. I could not repeat it in testing but found a possible path and added a logic test to throw unarmed units out. So hopefully no more mystery kills. Tweak a few other items too this evening. Also looked at arty versus helos and they should/can be hit by arty fire HE/ICM. [sm=00000028.gif] squishing away...




jds1978 -> RE: Armed Kiowas? (5/4/2014 11:37:39 AM)


quote:

ORIGINAL: Capn Darwin

Ok, I believe I have this bug cut off. I could not repeat it in testing but found a possible path and added a logic test to throw unarmed units out. So hopefully no more mystery kills. Tweak a few other items too this evening. Also looked at arty versus helos and they should/can be hit by arty fire HE/ICM. [sm=00000028.gif] squishing away...


I had, in previous games, occasionally seen helicopters getting zapped by artillery missions. My first instinct was that it was a bug, but accepted it as legit after thinking about it (considering how air and arty strikes have to co-ordinate IRL)




CapnDarwin -> RE: Armed Kiowas? (5/4/2014 12:39:13 PM)

jds1978, helos in many cases operate very close to the ground or if masking sitting just behind hills and trees placing themselves right smack in the blast point for air bursting rounds. Like other platforms a 2500 square meter box is a big place to be in when it rain steel, but you can get hammered. Golden rule is to not sit still once the shooting starts.




jenrick -> RE: Armed Kiowas? (5/4/2014 5:01:00 PM)

Helos (and fixed wing for that matter) all stay the heck away from the gun line, shell flight path, and impact area of artillery strikes. To be truly realistic you shouldn't be able to have any AC in the shell flight path between your artillery and the target hex.

-Jenrick




CapnDarwin -> RE: Armed Kiowas? (5/4/2014 6:13:05 PM)

We are realistic. Just don't plot your friendlies moves into the arty fire. [:D] Mainly the issue was if enemy arty was effecting helos and it does. I would in 2.1 like to get markers on the map during the order phase that show plotted friendly strikes (type/who/time if possible). We are kicking some ideas around. [;)]




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