LoBaron -> RE: Device formula to unload in port (5/13/2014 8:14:22 AM)
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Only when unloading on friendly ports the device size is a limiting factor. Unloading at hostile bases is considered an amphibious invasion and works differently (here the capability to unload devices is not tied to port size, instead there is a much higher chance of damaging/destroying devices whilst unloading). This is the reason why you were able to unload a number of high load cost devices when you invaded the base, but are stuck stuck on the ships after you captured the base. Maximum possible device load cost to unload (as well as unload speed) at a friendly port is tied to: - Port size - Naval support present (or shore party in DBB) - Port damage - TF type (Amphib vs. Transport) - Ship type (e.g. AKA vs xAK) Beyond size 2 ports nearly all devices should unload without issues. IIRC on size 1 ports there are still problems with motorized support, engineer vehicles, radar devices, large caliber arty pieces, and the likes. With sufficient naval support even there unload of large devices becomes possible. Arty units can be moved without any tractors.
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