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SoulBlazer -> RE: GSA Campaign -- 7.17 (5/21/2014 5:58:19 AM)
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Despite the fact that a new version is out (7.18) I'm going to keep playing this one with 7.17 and see how I do. I haven't really run into any bugs or problems with the game so far. So now we start 1963. We got the budget increase, but not QUITE enough money to open Gemini yet. 1st Quarter 1963 I take a look at my new short term goals. I'm happy to see they are both doable and I'm already making progress toward them. One is to have 15 employees in the Mission Control building. The other is to launch a Lunar Orbiter. (Which is already being R&D'd) Checking some R&D progress, I realize that to launch the lunar orbiter I'm going to need a better rocket, so I purchase the Atlas-Agena, a good workhorse rocket that should serve me well for most of the game. I also upgrade both the Mission Control and R&D buildings so I can hire some more people. With most of my money spent (have about 3000 left) and not enough flight controlers free to do any launches I end the turn. 2nd Quarter 1963 Random event gives me 12 percent savings in purchasing hardware for the net 6 turns. Nice! With the flight controlers have finished advanced training, I'm ready for another Mercury mission. I decide to push my luck a little and skip the manned orbital and do the manned orbital duration so I can wrap Mercury up. Mercury IV is launched and the mission is a success! With that the Mercury program is finished. 3rd Quarter 1963 The Gemini program is opened. We assign our 2 free R&D people to it. People are hired also to take advantage of the expanded Mission Control and R&D buildings. 4th Quarter 1963 The first short term goal about assigning 15 flight controlers is finished. Despite the fact that the new Atlas-Agena rocket is only R&D'd to about 75 percent, I decide to go ahead and risk doing Ranger 3 (Lunar Orbital) cause I want the R&D people free to move to something else. The probe is launched and the flight controlers patch the launch together so that it's a success. 1st Quarter 1964 People have finished basic training. The Surveyor (Lunar Landing Probe) program is opened. To make room, the X-15 is finally closed. R&D people are shuffled around. Our 4 best rocket people stay on the Atlas-Agena. Our 4 best manned capsule people on the Gemini. Our 4 best probe people still working on the Pioneer 2 (Lunar Orbital). 3 people each on the EVA suit and the Agena docking, with the last 2 on the Surveyor. I also go ahead and take a risk and prepare a sub orbital unmanned test of the Gemini, even though it's only 70 percent. Realizing this may be my last chance, with folks going to be busy from here on out, I finally spend the rest of my money to assign everyone free to advanced training. This leaves me with $20 in the bank. Gemini 1 is a success. A random event at the end of the turn boosts moral in the astronaught program by 19 percent, as they are encouraged by the fact their new capsule seems ready to go soon. 2nd Quarter 1964 I realize much to my disgust that none of my current rockets -- and I have 3 of the damn things now! -- can send up a Gemini for the orbital tests. Another more powerful rocket is going to be needed. Do I go with the Saturn 1B which is cheap and ready now, and could be used for most of the rest of the game, or upgrade the base and go with the Saturn V? That option is very expensive, but it would cover me for the Apollo if I go that route. I decide to hold off on that until next turn, and focus on launching Pioneer 2 this turn, which is safe enough. Pioneer 2 is a success, and that's 3 of the 4 Lunar Probes that are done. 3rd Quarter 1964 Making my decision, $3500 is spend to upgrade the VAB so that we can do the Saturn V. R&D people are shuffled around to put 4 each into our active programs -- the Atlas-Agena, Gemini, EVA, docking, and Surveyor. 4th Quarter 1964 There's about $5100 coming in each turn now. With $7000 in the bank I need to wait one more turn for the Saturn V. The VAB is not ready yet anyway. 1st Quarter 1965 The VAB expansion is not ready yet, so I decide to launch a mission. We have enough rocket power to send up a manned suborbital with Gemini so I plan one. Sad to say, Gemini II is a failure. The hit to our equipment is minor. I'm just upset about the wasted money. 2nd Quarter 1965 It seems I found a bug in the game -- perhaps one of the ones fixed in the new update? Trying to launch Gemini III just takes me a black screen and I can't get past it. I'll fiddle around with this later, but if I can't get past this I may have to give up this let's play.
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