murx -> (3/17/2001 5:23:00 AM)
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Hi all,
I agree that at 1000 yards one wont hit the antennea socket with a 20mm, normal combat range for that is 400-600 m (450-670 yards) anyways. But an able gunner can hit targets 20 cm large at 200m (at 50 yards = 1 hex this should be much easier). And it sure doesnt need 120 mm HE (how much TNT does that deliver??) to take out things like antennea mounts, optics, viewing slots and the like. (Btw, 'Range Finders' in WWII were ALWAYS included into the maingun main optics - so I wonder how one can destroy them without destroying the main optics :confused: ). It's not the overall force of the shell that rips of antennea mount - a 7.92mm of a sniper rifle has enough firepower to do that job :)
An arty shell 120mm or more will most probably destroy ANY outside attached equipment including antennea if it hits the top of the tank turret.
And for the '24h no sleep' matter - this is in NO way handled in the game ! A unit can run over half the map, assault multiple times several tanks and get all the way back. There is no fatigue, whatsoeveer, and even the last member of a squad can get back to suppression level of zero - meaning 100% fighting efficiency for this man...
But as I noted before - I guess the game engine wont give a way to handle this.
murx
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