hb921 -> RE: When do aircraft start an engines? (5/18/2014 3:58:59 PM)
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ORIGINAL: thewood1 In the grand scheme of what is being simulated, I sure hope some of the more important additions are being prioritized over issues like this. ROGER on this prioritizing thing. quote:
I know some of the OCD-types really get their knickers in a twist when The T-80UM's speed is listed as 52 kph and not 51, As you brought up this example - as nice it is to have land unit in CMANO it is no core part of the sim. Air Naval operations are - and take off time is part of them. Moreover between 51 and 52 is less than 2% difference. Take off in 30 seconds instead of nearly 3 minutes is more than 5 times faster. So applying it to above example this T-80UM would be capable of more than 250 kph. Not bad. For tank at least... [;)] quote:
This game is simulating theater-wide war. I was under impression, that it depends on scenario. There are some with few ships per side. Let me summarize - VTOL taking of from LHA 30s, from CV 80s, from land base 150s (assuming it is ready, and all facilities available, and on carrier it is siting on deck). Hello - from deck on LHA 30s, from hangar on LHA 150s, from deck on CV 80s (it is using catapult...), from hangar on DDG 30s, from land base 150s (for some reason it need to taxii...). Now, if you can honestly say it isn't strange I quit. Why the same VTOL is not capable of 30s take off from land base? Why the same hello cannot take off in 30s from LHA hangar if it can from DDG hangar? Maybe some explanation - why this do matter in operational level sim. This unnaturally fast take off from particular bases makes intercept (especially air intercept) feasible in situations when in real world patrols would be necessary. And for some reason those privileged platforms are aviation ships without catapults. I see no real world explanation for this, and nobody in this thread pointed there is one.
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