Osito -> RE: Distant Worlds Problems (5/19/2014 6:40:21 PM)
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Regarding point 1, in the first of the game set up screens you can make pirates less frequent, less strong, more remote from you, and stop them from respawning after you wiped them out. It ought to be possible to find a setting that suits you. Having said that, it's possible some of these settings didn't exist prior to Shadows (I can't remember). Regarding point 2, colonies can certainly be made to grow faster than you described. - Keep them happy (low taxes) - Place new colonies reasonably close to established colonies, so that: (1) your private fleet can quickly transport luxury and strategic goods to the new colony, and (2) your private fleet can quickly transport new colonists from the older colonies to the newer ones - Research techs which increase population growth rate - Try starting off with a race which has one of the higher growth rates - Make sure planet size and quality are not too low, as these both affect your ultimate max population size - for example a size 10.0k planet with 50% quality would have a max pop of under 700 million. In my own experience, I can certainly get planets up to 10 billion pop in fewer than 20 years of game time. I have a game with several planets at maximum population within 50 years of game time. Regarding point 3, yes it can be tough to take capital planets, but if you think that's tough wait till you try taking the Shakturi homeworld! And if the capital has shields, you can't even bomb them. It may take a while and a lot of troops, but it's doable. Also, it does depend on the civilisation you're up against: some are stronger than others. I believe Universe is also adding another mechanism to attack planets (i.e. plagues), although I have no idea how this will work. I think there was a lot added to Shadows compared with Legends, and I personally believe the issues you mentioned ought not to be a problem in Shadows (and therefore should not be a problem in Universe either, hopefully). Osito
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