Spidey -> RE: Font size? (5/26/2014 5:26:35 PM)
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The reason these things aren't made mod options, I'm guessing, is because the game was never designed for it. The windows are probably hard coded and I doubt there's much in the way of automatic resize in case a text doesn't fit into its textbox, which means it's going to be hard as hell to get everything exactly right. And I'm pretty sure the grey font is in fact reasonably white but gets greyed out a bit because of the font anti-aliasing that happens in the game. And before someone asks why the UI team screwed up like this, it might be worth considering how large the UI "team" actually is. I believe the entire staff of Code Force counts one person in total, with recurring guest performances from Matrix Games. @ MrK The game changing your system setting sounds like a bug. I've just tested how it looks without this setting and I personally didn't like it, but you're quite right that it should've been returned to what it was upon exit. I'd recommend that you make a topic about it in the Tech Support forum with an appropriate title. That way there's a good chance a Erik or Elliott is going to see it. Oh, and since that pastebin option is painful, please allow me to give your links a hand... Bug: http://i.imgur.com/pWfuepE.jpg Hard to read fonts: http://i.imgur.com/C5MMm69.png http://i.imgur.com/MOizz7T.jpg http://i.imgur.com/swrYvet.jpg http://i.imgur.com/u73OUyM.jpg http://i.imgur.com/GFX5SZe.jpg I'll note that I agree completely about those things being anywhere from not easy to moderately painful to read at 1920x1080 and beyond on my 22" monitor, but I've scaled down to 1366x768 through Display Changer and then it's actually not a problem. A more flexible system with scaling fonts and windows and whatnot would've been awesome but given the circumstances in which this game was developed, I'm not really too upset.
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