no airfield shortlands (Full Version)

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boomboom -> no airfield shortlands (2/11/2003 10:43:16 AM)

Playing as Japan in long campain.First turn moved hq,2 construction units to shortlands.Not improveing port or building fort,only airfield 6-2 still no airfield.Lots of suply on hand.Why no airfield?




Full Moon -> (2/11/2003 11:13:10 AM)

Hmm, strange. You should be able to get at least level 1 airfield by then. What's the percentage number of the work? You know the percentage tells you how much work has been progressed.

It seems that in real history Japan din't start to consruct an airfield on Shortland Islands until November 26, 1942. The 18 Construction Unit (Kenselsui Tai), under the command of Engineer Lieutenant Commander Norihiko Ozaki, arrived on the island on November 26, 1942, and British prisoners arrived a month later from Rabaul and started to build an airfield on Ballale Island, Shortland Islands.




boomboom -> Thanks full moon (2/11/2003 11:27:00 PM)

% stays at 0.Thanks for the info and the chat last weekend.




Full Moon -> (2/12/2003 1:57:58 AM)

Seems like your construction units are just sitting on it till November 26, 1942, becuase they're afraid things might get unhistorical.:D




Veldor -> Re: no airfield shortlands (2/12/2003 4:54:29 AM)

[QUOTE]Originally posted by boomboom
[B]Playing as Japan in long campain.First turn moved hq,2 construction units to shortlands.Not improveing port or building fort,only airfield 6-2 still no airfield.Lots of suply on hand.Why no airfield? [/B][/QUOTE]

Sounds like you've got a bug. You shouldn't be too suprised, the pacific islands were full of them. It's quite historical so I'd say just continue on as it's all part of the experience...

But on a serious note, toggle off expanding the airfield for a turn.. then toggle it back on during the next. I'm guessing that will kill the bug but sometimes they are quite adept in evasive manuevers...

Might also want to try toggling on expanding something else in the meantime, just to see...




pasternakski -> (2/12/2003 7:00:36 AM)

I'm curious about what the exact identification of those two construction units is. Are they full units or partials?




boomboom -> paster (2/12/2003 9:54:10 AM)

full units




pasternakski -> Re: paster (2/12/2003 12:08:39 PM)

[QUOTE]Originally posted by boomboom
[B]full units [/B][/QUOTE]

The crucial information may be exactly which units they are (like, for example, 10th naval construction battalion). I'm just noodling around for information here in case something pops up that may reveal what the problem is. Don't mind me, it's just what I do.




Joel Billings -> (2/12/2003 12:34:08 PM)

When I load any May scenario Shortland starts turn 1 with 5% airfield construction already complete. How did you get it to go to 0 in the first place? Did you click on the Stop Exanding Airfield button?




boomboom -> veldor,pasternakski,joel (2/12/2003 11:22:55 PM)

veldor,you hit the nail on the head.hit do not expand the airfield and the % started going up every turn.
pasternakski they are the two construction units that start the game at raubl
joel in my game shortlands starts as a level 0 airfield.minor thing,Great Game.




pasternakski -> (2/13/2003 1:40:53 AM)

Excellent. Glad everything worked out okay. Banzai.




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