bo -> RE: Chiming in (5/26/2014 3:17:43 PM)
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ORIGINAL: Asty Hi all, longtime lurker here, felt like contributing my 2c. You can put me in the supporter's column, I admire and respect the dedication and thoroughness that went into this piece of software. Craftsmanship is evident everywhere in the package, the completeness of the documentation, the user interface, the unit history etc. It's a pleasure to immerse yourself in the lavishness of the design. And the game itself has so much meat. [&o] That said, if it is to be more than a toy, it must support multiplayer. In my opinion this is far more important than AI for a game of this complexity. Multiplayer is what provides the critical tension that keeps a community humming. I think NETPLAY is a better option than PBEM due to the interlocking phases. It is a bit more arduous to schedule play sessions but it is quite achievable. I have participated in a VASL league for ASL which operates in that fashion and it is a vibrant league. Ciao! [8D] Hi Atsy I agree with some of what you say about the craftmanship the interface etc. it is excellent, but outside of solo play is it not an empty shell. I have worked with Steve for several years as a beta tester and admire his work. Your comment about the AI is the crux of my feelings, my views wrong or right are well known about the AI. This is not hindsight by me at all I have argured for over 5 years for an AI first and other things second. But alas to no avail. I realize that on the beta testing team I stand alone on this issue of the AI first, but I also understand that they are all board game players and I am not. I admit I am not as committed as I once was when I joined the team, back then I was gung-ho about the game. But I have to admit I haved soured on this endeavor by Steve, but I am still willing to help even if it is a minimal offering. There is no question in my mind that the best way to play this game is against a human opponet. But the AI, excellent, good, not so good, or poor is still a great learning tool for players who never saw this game before. A mistake was made and nobody here has the courage to own up to it. Matrix has never before released a game without an AI until now. Does that statement not speak loudly at where we are. I stood alone when I found out there would be no AI in the first release, maybe some of my fellow testers felt that way and did not want to speak up, I just dont know, I do know that most wanted netplay first. I tried to do my share, I did the first AAR since Red Prince stopped his several years ago, and if I remember correctly the Matrix posts lit up like a christmas tree, not because my AAR was that good it was because something was happening. I and many others tried to help other posters as much as my limited knowledge of the game allowed me. I sent out over 130 Annual 98's to bolster the game, I argued and argued about the release date, over and over. I feel this gives me some rights to speak up about the status of this game right now. Cod 2 has an AI but it is much more fun to play on the internet, agreed. World of tanks can only be played on the internet, but you can play day or night against several hundred thousand players, a game can be joined in seconds because of so many players and the tremendous interface of the game, if you like that type of game[shoot em ups]. I admit I do not do much testing right now because it is a little over my head with all the other very good knowledgeable WIF players out there who know the rules much better than I do. If an AI had been put into effect first nobody would be complaining waiting for net play and forget PBEM. This game was not made IMHO just for board gamers, it was also made for the thousands upon thousands of starved war gamers out there just hoping for the game of their lifetime. The posts are all but dead right now back to where we were 2 years ago and that hurts me deeply. I am very emotional about this brillant game so please forgive me for some of my negativity. Some players try to keep up a good front but now and then their feelings leak through. What is the quick solution, there is none, I sometimes wonder can a complex game such as WIF ever be justified on a computer. Some of us have argued that Steve needed a team for something this complex, Steve would overseer the person doing the AI or the person doing net play. I would like to go on but there is no point the die is cast and we all have to live with the decisions of the powers that be. Bo
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