Cauldyth -> Fleet slingshotting while in hyperspace (5/26/2014 3:18:28 AM)
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Unfortunately I don't have a savegame to illustrate this, but I'll post it in case it helps. I had my view locked on a small automated fleet of mine that was patrolling a mining station. It then switched its mission to "Attacking XXXXXX" where XXXXXX was a pirate ship elsewhere in the same system. The fleet entered hyperspace, moved to another mining station in the same system, but then slingshotted 180-degrees while staying in hyperspace, and proceeded to my colony in the system where it then dropped from hyperspace and engaged the target. I'm not sure if the pirate ship was originally at the second mining station and moved to my colony while my own fleet was in hyperspace or what exactly happened. Or can fleets in hyperspace now change their destination without dropping out of hyperspace and re-initiating a jump?
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