Yaab -> Devices vs GP bombs (5/29/2014 5:14:15 AM)
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Let's say I have a level bomber attacking an LCU in Combat mode. The LCU has both squad and AFV devices. Forts are zero, terrain is Clear. My level bomber has 250 kg GP bombs and bombs horizontally from 1000 feet. A bomb hits a squad. In game, a squad represent a group of 10-20 soldiers depending on squad type. So, a bomb exploding among them will hurt some soldiers, disabling the squad. That is realistic. Now another bomb "hits" an AFV. AFV is a tank. And here is something I do not understand. A squad is a group of people (soft targets) so a bomb, due to shrapnel, disables men in its blast radius. But with an AFV, you need to have a direct hit or a near miss in order to destroy or capsize the tank. Remember, the tanks are in Combat mode, and they are spaced out. So how come a level bomber can actually hit a tank in game? You should be able to destroy tanks with dive bombers or fighter-bombers, but not with level bombers. Level bombers should be able to hit AFV in Move mode on roads, but not AFVs in Combat mode, or at least it should be highly unlikely that they hit tanks then. There are many examples of Allied level bombers destroying Jap armor in Clear terrain when Japs invade Australia, but the longer I think about it the more unrealistic the whole setup becomes.
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