Pilcrow -> General construction shortages (6/1/2014 6:42:54 PM)
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I need to know what I'm doing wrong. I have begun a pair of games and things seem to develop in a similar manner. First I begin developing my homeworld and my system's mines. Usually I try to colonize early if a suitable planet is in my system. Once I install warp drives, I begin to search for the missing resources and build mines in the surrounding planets. If I find some colonizable planet or an independent colony, I try to add it to my empire, but one by one and waiting until I can cover it with a defence base with medic and recreation centres. I continue developing my mines until I know that my basic needs (1 mine of every strategic resource at least) are met. Once there are a lot of mines I automate some constructors and keep two on hand for urgent bases and repairs. I use to look for the unmet demands in my empire and build more of what is needed. Meanwhile I use to be fighting a chaotic war with raiders. I tend to have smugglers under contract, to help with early shortages, but fight the rest of the pirates if the ask for too much (more than 1k c.) In my last galaxy there were 14 pirate clans, and sooner or later I'm fed up with financing their fleets. So that means that my mines are close to my colonies where I can respond quickly. My problem is that once I have four or five colonies, several fleets (one per colony (4 ships each), one firebrigade (6-8 ships), one strike fleet (10-12) and 10 or so automated escorts) as many defence bases and a large space port, I start to have shortage problems. The money is not a problem by then, I am making more money than I can spend, and my colonies doesn't seem to have many problems. When they have, I order a smuggling mission and it's resolved quickly. But my mines under construction are all stalled, my constructors are all waiting idly and I cant keep expanding. In fact I can't even resolve the problem, because mine construction grinds to a halt. In a way I don't know exactly what is happening with my constructors. Do they begin building before collecting the necessary resources? If so, why don't they take off to the nearest planet and take what they need? Are they waiting for a freighter to bring what's missing? Is it because no base holds the necessary resources? I have seen some people checking the on hand v.s. reserved resources, but I don't understand exactly why. Is that part of my problem?
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