RE: Japanese land in OZ!! (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports



Message


JocMeister -> RE: Japanese land in OZ!! (8/7/2014 3:39:41 PM)

Here is a good example of what Iīm facing. Remember the rivercrossing with the Panzer Armee 5-6 days ago. This is what the stack looks like now.

quote:

Ground combat at 81,39 (near Tienshui)

Japanese Bombardment attack

Attacking force 1380 troops, 94 guns, 147 vehicles, Assault Value = 1771

Defending force 31992 troops, 285 guns, 0 vehicles, Assault Value = 850

Japanese ground losses:
Guns lost 6 (2 destroyed, 4 disabled)
Vehicles lost 10 (8 destroyed, 2 disabled)


Allied ground losses:
Guns lost 1 (1 destroyed, 0 disabled)

Assaulting units:
12th Tank Regiment
110th Division
10th Tank Regiment
9th Tank Regiment
3rd Tank Regiment

17th Division
32nd Division

15th Tank Regiment
11th Tank Regiment

4th Medium Field Artillery Regiment
Botanko Hvy Gun Regiment
22nd Medium Field Artillery Regiment
2nd Hvy.Artillery Regiment


Defending units:
56th Chinese Corps
68th Chinese Corps
75th Chinese Corps
22nd Artillery Regiment
4th Heavy Mortar Regiment
3rd Heavy Mortar Regiment
18th Artillery Regiment
Jingcha War Area
41st AA Regiment


He has almost 100k troops in the hex. SL limit is 40k. I have 38200 SL value. I canīt overstack. Not even for a minute because my supply is already in red. But he can... now add to that the armor which I am absolutely defenseless against, the constant bombing from the air which I am also defenseless against. The ground bombardments turn after turn eating up the supply and slowly causing disablements from which I will never recover.

Now add that on 3-4 more locations on the map and you get the picture of how China looks right now. [:)]




witpqs -> RE: Japanese land in OZ!! (8/7/2014 4:04:01 PM)

Remember that once your supply is gone in the region you can over stack as you like and it will cost you nothing, because you have nothing! But it will cost him because he has supply to be taken. [:)]




ny59giants -> RE: Japanese land in OZ!! (8/7/2014 4:11:09 PM)

Severely overstacking will add extra disruption in combat.




JocMeister -> RE: Japanese land in OZ!! (8/7/2014 4:14:37 PM)


quote:

ORIGINAL: witpqs

Remember that once your supply is gone in the region you can over stack as you like and it will cost you nothing, because you have nothing! But it will cost him because he has supply to be taken. [:)]


Haha, yeah. There is always something optimistic to be found! [:D]




witpqs -> RE: Japanese land in OZ!! (8/7/2014 4:22:38 PM)

quote:

ORIGINAL: ny59giants

Severely overstacking will add extra disruption in combat.

Yes, but when one has lemons... [:D]




JocMeister -> RE: Japanese land in OZ!! (8/7/2014 4:26:49 PM)


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: ny59giants

Severely overstacking will add extra disruption in combat.

Yes, but when one has lemons... [:D]


[:D]




JocMeister -> RE: Japanese land in OZ!! (8/7/2014 6:09:50 PM)

6st of March!
______________________________________________________________________________

Very little to report actually.

------------------------
China
------------------------

Bombardments continue all over the map while the airforce pound away. I think the calm will last only a day or two more.

------------------------
OZ
------------------------

Finally manage to cause some damage to the KB air wings. A newly arrived heavy AA unit arrive at Sydney. Results are quite good. On the 5th we blast away the Betties flying from the North shooting down 8 of them. Results are even better on the 6th when the KB strike.





[image]local://upfiles/32406/62B7BCDBF3C5465ABBD67EBC963E56B7.jpg[/image]




Bullwinkle58 -> RE: Japanese land in OZ!! (8/7/2014 6:20:44 PM)

Ouch. After also recently experiencing the KB doing firebombing on Oz targets I have to say I question the tactic, at least with pre-war pilots. Three points of LI gone which can be repaired in three days for a dozen carrier planes is a bad trade to me. And you did better than that.




BBfanboy -> RE: Japanese land in OZ!! (8/7/2014 6:21:50 PM)

I've noticed that the Kates seem to be much less vulnerable to flak than Vals. I find this
strange since it is a bigger aircraft and has to fly a straight line to deliver its torpedo.
I don't think it was armoured or had self-sealing fuel tanks, so what's its secret?




JocMeister -> RE: Japanese land in OZ!! (8/7/2014 6:36:41 PM)

State of the Chinese military
______________________________________________________________________________

First of all, thanks Loka! Worked perfectly! [&o] I crunched some numbers and its a interesting read...and unexpected.

I started out by comparing the AV from the last turn with the 1st turn. Here are the numbers.

------------------------
Raw AV
------------------------

Starting: 20322
Now: 20849
+527

------------------------
EXP
------------------------

Starting: 37,82805
Now: 35,50385
-2,3242

This one I canīt explain. Could be because of respawns? Or possibly because a lot of Corps are broken down into 3rds?

------------------------
Supply
------------------------

This one would have been the really interesting one. But the way the numbers are presented in Excel makes this beyond my skill. Instead of reporting only the actual number it reports both the actual number and the units max. So it looks like 981/718. No idea how to work with that.

I also wanted to check the supply in bases in China but you can only filter by region and not by nationality. And the only region for the allies is the entire map. [:D]

Pretty amazed I actually have increased the raw AV despite all the fighting. But in reality lack of supply have more then halved the strength. With Lanchow about to fall supply will shortly plummet and I will be getting a -90% AV reduction dooming the Chinese to annihilation.




JocMeister -> RE: Japanese land in OZ!! (8/7/2014 6:43:32 PM)


quote:

ORIGINAL: Bullwinkle58

Ouch. After also recently experiencing the KB doing firebombing on Oz targets I have to say I question the tactic, at least with pre-war pilots. Three points of LI gone which can be repaired in three days for a dozen carrier planes is a bad trade to me. And you did better than that.


3 points? I wish! [:D]



[image]local://upfiles/32406/42E3A4AA0D7245F0A1E8463CC7D043E7.jpg[/image]




offenseman -> RE: Japanese land in OZ!! (8/7/2014 6:46:41 PM)

I've never looked at Tracker for Allies but I suspect you can get it into regions. Try this:

In Tracker:
Go to File
Import Base Region Definitions
That will open a window. In that window, double click on regions-mappings.
Select the one you wish to use. If you choose a multiple part file, you will have to rinse and repeat until they are all done. Like Nomad files for example






JocMeister -> RE: Japanese land in OZ!! (8/7/2014 7:05:56 PM)


quote:

ORIGINAL: offenseman

I've never looked at Tracker for Allies but I suspect you can get it into regions. Try this:

In Tracker:
Go to File
Import Base Region Definitions
That will open a window. In that window, double click on regions-mappings.
Select the one you wish to use. If you choose a multiple part file, you will have to rinse and repeat until they are all done. Like Nomad files for example



Thats awesome! Completely missed that. Thank you! [:)] Iīll get going on the supply situation tomorrow.




Lokasenna -> RE: Japanese land in OZ!! (8/7/2014 7:42:22 PM)


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: offenseman

I've never looked at Tracker for Allies but I suspect you can get it into regions. Try this:

In Tracker:
Go to File
Import Base Region Definitions
That will open a window. In that window, double click on regions-mappings.
Select the one you wish to use. If you choose a multiple part file, you will have to rinse and repeat until they are all done. Like Nomad files for example



Thats awesome! Completely missed that. Thank you! [:)] Iīll get going on the supply situation tomorrow.


I use Kull's definitions.


quote:

ORIGINAL: BBfanboy

I've noticed that the Kates seem to be much less vulnerable to flak than Vals. I find this
strange since it is a bigger aircraft and has to fly a straight line to deliver its torpedo.
I don't think it was armoured or had self-sealing fuel tanks, so what's its secret?


Dive bombers suffer more from flak, I think. They'll drop their bomb and get chewed up by the AA at 2000 or 4000 where they release, whereas the Kates will be flying straight and level, sure - but they'll be doing it at 9000 feet. Everything can shoot at the diving Vals, but the devices have to be able to reach 9000 to hit the Kates.

It's why I've been bombing from 16,000 against Bullwinkle... It's also why my results aren't as good, but on the other hand I haven't lost diddly to flak, so... yeah. If it were earlier in the war, I'd be doing what MrKane is doing. I would gladly trade even 1/3 of KB's prewar pilots for 3000 permanent VPs.




ny59giants -> RE: Japanese land in OZ!! (8/7/2014 8:24:00 PM)

Can you safely get one and later the second big NZ AA brigades over to Australia?? That will take some starch out of his attacks.

EDIT: Sorry, the first doesn't come in until May 1st. Oops!! [:D]




obvert -> RE: Japanese land in OZ!! (8/7/2014 8:45:06 PM)

quote:

ORIGINAL: JocMeister

Here is a good example of what Iīm facing. Remember the rivercrossing with the Panzer Armee 5-6 days ago. This is what the stack looks like now.

quote:



Japanese ground losses:
Guns lost 6 (2 destroyed, 4 disabled)
Vehicles lost 10 (8 destroyed, 2 disabled)


Allied ground losses:
Guns lost 1 (1 destroyed, 0 disabled)



Huh? This looks pretty good to me! I wish my counter bombardments looked like that! [:D]

It looks like he has about 60-70k for stacking purposes here, still quite far over, and I wonder if that is what is causing the interesting results fro bombardments. I've never seen the Chinese get a positive against Japanese heavy arty. I think you should stick tight and see what happens. Not that you have a choice, but if he is overstacked the next DA could be a bad day for the IJA based on this result.




obvert -> RE: Japanese land in OZ!! (8/7/2014 8:49:16 PM)

quote:

ORIGINAL: Lokasenna



Dive bombers suffer more from flak, I think. They'll drop their bomb and get chewed up by the AA at 2000 or 4000 where they release, whereas the Kates will be flying straight and level, sure - but they'll be doing it at 9000 feet. Everything can shoot at the diving Vals, but the devices have to be able to reach 9000 to hit the Kates.

It's why I've been bombing from 16,000 against Bullwinkle... It's also why my results aren't as good, but on the other hand I haven't lost diddly to flak, so... yeah. If it were earlier in the war, I'd be doing what MrKane is doing. I would gladly trade even 1/3 of KB's prewar pilots for 3000 permanent VPs.


At 9k the DBs will go in as level bombers too, between 6-9k. Used to glide, but not anymore. I've used this a lot in port strikes. I think the Kates are more durable than the Vals.




BBfanboy -> RE: Japanese land in OZ!! (8/7/2014 9:37:49 PM)


quote:

ORIGINAL: obvert

quote:

ORIGINAL: Lokasenna



Dive bombers suffer more from flak, I think. They'll drop their bomb and get chewed up by the AA at 2000 or 4000 where they release, whereas the Kates will be flying straight and level, sure - but they'll be doing it at 9000 feet. Everything can shoot at the diving Vals, but the devices have to be able to reach 9000 to hit the Kates.

It's why I've been bombing from 16,000 against Bullwinkle... It's also why my results aren't as good, but on the other hand I haven't lost diddly to flak, so... yeah. If it were earlier in the war, I'd be doing what MrKane is doing. I would gladly trade even 1/3 of KB's prewar pilots for 3000 permanent VPs.


At 9k the DBs will go in as level bombers too, between 6-9k. Used to glide, but not anymore. I've used this a lot in port strikes. I think the Kates are more durable than the Vals.

More durable - yeah, but not sure they should be. My reference to them being easy targets goes to observations during their torpedo attacks on ships, when Vals are also in the attack.
The Vals always suffer more flak losses and damage while the Kate motors along with usually only one or two damaged. Like a one-engine B-17, but not realistic IMO.
Another game-play balancing skew I suppose.




obvert -> RE: Japanese land in OZ!! (8/7/2014 10:27:22 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: obvert

quote:

ORIGINAL: Lokasenna



Dive bombers suffer more from flak, I think. They'll drop their bomb and get chewed up by the AA at 2000 or 4000 where they release, whereas the Kates will be flying straight and level, sure - but they'll be doing it at 9000 feet. Everything can shoot at the diving Vals, but the devices have to be able to reach 9000 to hit the Kates.

It's why I've been bombing from 16,000 against Bullwinkle... It's also why my results aren't as good, but on the other hand I haven't lost diddly to flak, so... yeah. If it were earlier in the war, I'd be doing what MrKane is doing. I would gladly trade even 1/3 of KB's prewar pilots for 3000 permanent VPs.


At 9k the DBs will go in as level bombers too, between 6-9k. Used to glide, but not anymore. I've used this a lot in port strikes. I think the Kates are more durable than the Vals.

More durable - yeah, but not sure they should be. My reference to them being easy targets goes to observations during their torpedo attacks on ships, when Vals are also in the attack.
The Vals always suffer more flak losses and damage while the Kate motors along with usually only one or two damaged. Like a one-engine B-17, but not realistic IMO.
Another game-play balancing skew I suppose.



Actually, I just checked. The Val is durability 28, the Kate 26. So it's probably just the mission type, settings, or even pilot quality.




Bullwinkle58 -> RE: Japanese land in OZ!! (8/7/2014 10:54:41 PM)

You've only sunk 14 Japanese ships? [&:]




Lokasenna -> RE: Japanese land in OZ!! (8/7/2014 11:14:12 PM)


quote:

ORIGINAL: Bullwinkle58

You've only sunk 14 Japanese ships? [&:]


Ouch. With FOW, this could be off, but....usually it's off in the direction of too many on the list.

Usually the CD guns at Ambon and such places will take care of at least a couple of xAKs - has he not invaded those places yet?




JocMeister -> RE: Japanese land in OZ!! (8/8/2014 3:10:25 PM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Bullwinkle58

You've only sunk 14 Japanese ships? [&:]


Ouch. With FOW, this could be off, but....usually it's off in the direction of too many on the list.

Usually the CD guns at Ambon and such places will take care of at least a couple of xAKs - has he not invaded those places yet?


Its probably only 8-10 or so. [:)] Yes Ambon is invaded and he probably lost a xAK there if Iīm lucky. Iīm still getting 1-3 sub attacks each turn but have only sunk a tanker. Nothing more. Rest is sunk by mines and collisions. [:D]

I hope to change this in the coming months but it doesnīt look good. Having KB in the DEI early on eliminated any chances to hit anything. After that he has only expanded under KB cover. He still have loads and loads of bases to capture but he can now do that in peace and quiet a month after the last allied ships and air planes pulled out. I can still pull the trigger on Java once more but I lack targets. For now Iīm prioritizing escort duty for TFs moving to SOPAC/OZ and donīt have many combat ships to spare for something fun.

That being said I have some things going on I havnīt mentioned here...yet. [:)]




JocMeister -> RE: Japanese land in OZ!! (8/8/2014 6:13:06 PM)

9th of March -42
______________________________________________________________________________

Some significant event happens on the 9th.

------------------------
Philippines
------------------------

Clark field finally succumbs to the Japanese attackers. All better combat formations had evacuated Manila prior to this attack.

quote:

Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 36359 troops, 649 guns, 711 vehicles, Assault Value = 1023

Defending force 19095 troops, 262 guns, 60 vehicles, Assault Value = 317

Japanese adjusted assault: 1507

Allied adjusted defense: 307

Japanese assault odds: 4 to 1 (fort level 0)

Japanese forces CAPTURE Clark Field !!!

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1008 casualties reported
Squads: 9 destroyed, 97 disabled
Non Combat: 8 destroyed, 33 disabled
Engineers: 9 destroyed, 36 disabled
Vehicles lost 23 (2 destroyed, 21 disabled)


Allied ground losses:
9641 casualties reported
Squads: 253 destroyed, 34 disabled
Non Combat: 232 destroyed, 39 disabled
Engineers: 100 destroyed, 0 disabled
Guns lost 153 (147 destroyed, 6 disabled)
Vehicles lost 37 (35 destroyed, 2 disabled)
Units retreated 11
Units destroyed 1


Defeated Allied Units Retreating!

Assaulting units:
16th Division
3rd Ind Engineer Regiment
48th Division
4th Tank Regiment
21st Ind Engineer Regiment
2nd Tank Regiment
7th Tank Regiment
15th Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
1st Hvy.Artillery Regiment
14th Army
10th Ind. Mountain Gun Regiment
9th Ind.Hvy.Art. Battalion
1st Medium Field Artillery Regiment
2nd Mortar Battalion
3rd Ind.Hvy.Art. Battalion
20th Ind. Mtn Gun Battalion
2nd Ind.Hvy.Art. Battalion
2nd Ind.Art.Mortar Battalion


Defending units:
45th PS Infantry Regimental Combat Team
31st PA Infantry Division
21st PA Infantry Division
11th PA Infantry Division
51st PA Infantry Division
26th PS Cavalry Regiment
Far East USAAF
Clark Field AAF Base Force
202nd PA Construction Battalion
301st Construction Battalion
201st PA Construction Battalion
301st PA Field Artillery Regiment


------------------------
Burma
------------------------

An empty Rangoon is captured by the empire. This causes a significant dip in allied VPs.

------------------------
KB
------------------------

After replenishing at Brisbane the KB disappears outside allied search. Either due East or somewhere to the North. I wonder if its time for another Japanese major landing? Allied shipping is placed on high alert...

------------------------
China
------------------------

The first allied offensive sweeps hit Japanese LRCAP south of Ankang. Results are good with 7 Zeroes and 5 Nates shot down for only two H81-A3s.

Another Japanese deliberate attack on the roadblock to Ankang. Its another 1-2 but Iīm slowly being worn down. I have no troops close enough to reinforce in time. Two more attacks and he will break through.

quote:

Ground combat at 83,44 (near Ankang)

Japanese Deliberate attack

Attacking force 36847 troops, 665 guns, 8 vehicles, Assault Value = 764

Defending force 30521 troops, 176 guns, 0 vehicles, Assault Value = 693

Japanese adjusted assault: 575

Allied adjusted defense: 1270

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
1357 casualties reported
Squads: 13 destroyed, 137 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 2 destroyed, 8 disabled


Allied ground losses:
550 casualties reported
Squads: 7 destroyed, 47 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 4 (1 destroyed, 3 disabled)


Assaulting units:
13th Division
40th Division
14th Medium Field Artillery Regiment
11th Army
51st Ind.Mtn.Gun Battalion
15th Ind.Medium Field Artillery Regiment
1st Mortar Battalion
2nd Ind. Mountain Gun Regiment
52nd Ind.Mtn.Gun Battalion


Defending units:
92nd Chinese Corps
94th Chinese Corps
95th Chinese Corps
26th Group Army
5th War Area
33rd Group Arm
y


Donīt remember if I mentioned it but Lanchow fell as expected a couple of days back. Iīm trying to evacuate troops south that had defended the road. I think I can get them out.



[image]local://upfiles/32406/036692C666224A96998DF847BB83B75C.jpg[/image]




Sangeli -> RE: Japanese land in OZ!! (8/8/2014 7:18:27 PM)

Sian is going to fall. If you pull back from the Ankang road and and the Sian region you should have enough to stop him in the 3x terrain somewhere along the dirt road towards Kienko. Just don't let him bypass you by moving slowly around your flanks. Also be sure to occupy the end of that dirt road that leads from Chungking to Ankang but doesn't get all the way there. There are only 3 avenues attack he can take and 2 of them have road gaps and all are in 3x terrain so this is about as an ideal of a defensive situation as you can get (although the strategic situation is admittedly not great). As I said previously I'd be surprised if you don't salvage the situation in the north insofar as you immediately start moving towards those new strong defensive positions.




JocMeister -> RE: Japanese land in OZ!! (8/9/2014 8:24:13 AM)


quote:

ORIGINAL: Sangeli

Sian is going to fall. If you pull back from the Ankang road and and the Sian region you should have enough to stop him in the 3x terrain somewhere along the dirt road towards Kienko. Just don't let him bypass you by moving slowly around your flanks. Also be sure to occupy the end of that dirt road that leads from Chungking to Ankang but doesn't get all the way there. There are only 3 avenues attack he can take and 2 of them have road gaps and all are in 3x terrain so this is about as an ideal of a defensive situation as you can get (although the strategic situation is admittedly not great). As I said previously I'd be surprised if you don't salvage the situation in the north insofar as you immediately start moving towards those new strong defensive positions.


Iīm already digging in at the southern approaches. But admittedly Iīm more pessimistic about the situation then you are. [:)]

Hopefully you are right and I can stop him. Not looking good right now though.

------------------------
China
------------------------

I canīt remember who it was but someone suggested Sian should be defended in strength earlier. Here is why doing that is a very bad idea and shouldnīt be attempted

Level 4 forts.

quote:

Ground combat at Sian (83,41)

Japanese Bombardment attack

Attacking force 3477 troops, 227 guns, 414 vehicles, Assault Value = 1075

Defending force 85485 troops, 511 guns, 0 vehicles, Assault Value = 1529

Allied ground losses:
1099 casualties reported
Squads: 51 destroyed, 58 disabled
Non Combat: 3 destroyed, 6 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 13 (3 destroyed, 10 disabled)


Assaulting units:
116th Division
6th Division
35th Division
8th Ind.Hvy.Art. Battalion
9th Medium Field Artillery Regiment
15th Medium Field Artillery Regiment

China Expeditionary Army
North China Area Army
5th Ind.Hvy.Art Battalion
5th Medium Field Artillery Regiment
1st Field Artillery Regiment
20th Medium Field Artillery Regiment


Defending units:
90th Chinese Corps
27th Chinese Corps
12th Chinese Corps
77th Chinese Corps
47th Chinese Corps
84th Chinese Corps
8th Route Army
55th Chinese Corps
80th Chinese Corps
42nd Chinese Corps
96th Chinese Corps
3rd Chinese Corps
93rd Chinese Corps
40th Chinese Corps
2nd Chinese Cavalry Corps
Red Chinese Army
31st Group Army
14th Group Army
3rd Group Army
1st War Area
7th Group Army
15th Chinese Base Force




Then add another 1500 casualties PER turn from the air. That is why I abandoned Sian.

The roadblock at the rivercrossing (where the Panzer Armee crossed) is crumbling faster then I would have liked.

quote:


Ground combat at 81,39 (near Tienshui)

Japanese Bombardment attack

Attacking force 5944 troops, 423 guns, 527 vehicles, Assault Value = 1095

Defending force 30933 troops, 281 guns, 0 vehicles, Assault Value = 720

Japanese ground losses:
Vehicles lost 5 (2 destroyed, 3 disabled)

Allied ground losses:
271 casualties reported
Squads: 2 destroyed, 17 disabled
Non Combat: 7 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
12th Tank Regiment
17th Division
110th Division
22nd Medium Field Artillery Regiment
Botanko Hvy Gun Regiment
8th Mountain Gun Regiment
4th Medium Field Artillery Regiment
2nd Hvy.Artillery Regiment
3rd Hvy.Artillery Regiment
6th Medium Field Artillery Regiment
10th Medium Field Artillery Regiment


Defending units:
56th Chinese Corps
68th Chinese Corps
75th Chinese Corps
Jingcha War Area
3rd Heavy Mortar Regiment
22nd Artillery Regiment
4th Heavy Mortar Regiment
18th Artillery Regiment
41st AA Regiment


Disruption is approaching dangerous levels. Iīm trying to reinforce but I donīt know if Iīll make it in time.




JocMeister -> RE: Japanese land in OZ!! (8/9/2014 8:35:11 AM)

SOPAC
______________________________________________________________________________

After disappearing from Brisbane on the 9th KB appears at Noumea on the 10th. This indicates a move towards my shipping around Pago Pago or an invasion at Suva/Nadi.




[image]local://upfiles/32406/080EF173B3F24E67874BFC01459B8031.jpg[/image]




JocMeister -> RE: Japanese land in OZ!! (8/9/2014 8:41:48 AM)

Allied buildup
______________________________________________________________________________

On the 10th a a big convoy lands at a secret location in Australia. The convoy is covered by 2 CVs and 4 BBs bringing in much needed troops, supply and planes.

Its the first of 3 big convoys due to arrive within 60 days. This first one carries:
- 6th OZ ID.
- 4 AA units
- A full medium US BG.
- A full US FG.
- 32 British Hurricanes.

I hope in about two months time to counter attack the Japanese with 3 US and 3 OZ IDs. Tom will have to decide on whether to fight or bug out.




JocMeister -> RE: Japanese land in OZ!! (8/9/2014 10:51:50 AM)

13th of March -42
______________________________________________________________________________

Moving forward with lightning speed!

------------------------
Philippines
------------------------

The last remaining fighters sortie for the last time. They will have to put their planes to the torch after this raid as supply will have to be conserved. They put up a good fight shooting down 30 Japanese planes for 1 own loss. [&o]

------------------------
Burma
------------------------

Tom shows his cards here at Port Blair. Good thing as I had a 2 CA TF on its way. Turning them around!

quote:

Night Naval bombardment of Port Blair at 46,58

Japanese Ships
CA Kumano
CA Suzuya
CA Mikuma
CA Mogami

DD Kasumi
DD Arare
DD Asagumo
DD Minegumo
DD Tanikaze
DD Hagikaze


Allied ground losses:
70 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (2 destroyed, 2 disabled)


------------------------
KB
------------------------

Still off the radar. Getting loads of radio traffic from Rabaul. Is he coming?

[image]local://upfiles/32406/09A94CD48F824749892F9F6D3BF9D3A9.jpg[/image]




JocMeister -> RE: Japanese land in OZ!! (8/9/2014 1:04:35 PM)

14th of March -42
______________________________________________________________________________

Some worrying developments in China...as usual!

------------------------
China
------------------------

Somehow my recon managed to miss that Toms 3 unit stack not only started moving towards the West but I didnīt find out until they actually shifted hex. Ouch. This could turn out nasty if he gets shifts to the last wooden hex before the plains before me. See map for details.

A small success again on the road to Ankang.

quote:

Ground combat at 83,44 (near Ankang)

Japanese Deliberate attack

Attacking force 37184 troops, 664 guns, 8 vehicles, Assault Value = 809

Defending force 30121 troops, 175 guns, 0 vehicles, Assault Value = 651

Japanese adjusted assault: 361

Allied adjusted defense: 1729

Japanese assault odds: 1 to 4

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
2323 casualties reported
Squads: 8 destroyed, 163 disabled
Non Combat: 0 destroyed, 36 disabled
Engineers: 4 destroyed, 15 disabled


Allied ground losses:
286 casualties reported
Squads: 0 destroyed, 31 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled


We manage to hold on for another attack at the river crossing.

quote:


Ground combat at 81,39 (near Tienshui)

Japanese Deliberate attack

Attacking force 44219 troops, 727 guns, 763 vehicles, Assault Value = 1108

Defending force 30696 troops, 280 guns, 0 vehicles, Assault Value = 703

Japanese adjusted assault: 698

Allied adjusted defense: 1564

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), supply(-)
Attacker:

Japanese ground losses:
949 casualties reported
Squads: 14 destroyed, 45 disabled
Non Combat: 1 destroyed, 15 disabled
Engineers: 1 destroyed, 11 disabled
Guns lost 6 (1 destroyed, 5 disabled)
Vehicles lost 36 (6 destroyed, 30 disabled)


Allied ground losses:
492 casualties reported
Squads: 12 destroyed, 93 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 38 (4 destroyed, 34 disabled)


Assaulting units:
12th Tank Regiment
17th Division
110th Division
8th Mountain Gun Regiment
4th Medium Field Artillery Regiment
22nd Medium Field Artillery Regiment
Botanko Hvy Gun Regiment
2nd Hvy.Artillery Regiment
6th Medium Field Artillery Regiment
3rd Hvy.Artillery Regiment
10th Medium Field Artillery Regiment


Defending units:
68th Chinese Corps
56th Chinese Corps
75th Chinese Corps
4th Heavy Mortar Regiment
18th Artillery Regiment
22nd Artillery Regiment
Jingcha War Area
3rd Heavy Mortar Regiment
41st AA Regiment


I feel a little bit more hopeful that I can get reinforcements in. Only 2 days away. Now I only need to avoid outflanking in the south...





[image]local://upfiles/32406/D52FB959C5C1409F84DD872C2B2171BD.jpg[/image]




JocMeister -> RE: Japanese land in OZ!! (8/9/2014 1:11:02 PM)

SOPAC and musings
______________________________________________________________________________

I wonder what Tom is up to. He REALLY doesnīt want me to have NavS over Noumea. He even turned off the Strategic LBA to turn them loose on Norfolk Island. Why does he place such big importance on this?

Iīm guessing the CA TF have troops on board and will land tomorrow. Why?

And why hasnīt he landed on Suva/Nadi? Why hasnīt he landed on Pago Pago? Why hasnīt anything landed in the Gilberts? Why is he keeping the KB deep, deep in SOPAC all the time?

Iīm definitively missing something big.

[image]local://upfiles/32406/A0CB503BE297480D8DB07C227A3E1C60.jpg[/image]




Page: <<   < prev  20 21 [22] 23 24   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3.265625