loki100 -> RE: Road to Moscow -- basic questions (6/6/2014 8:44:37 PM)
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Its a hard problem, but key is that you can't clear the Dniepr with armour/motorised but once your infantry arrive you'll get across easily. Best is not to push too far in turns 3-4, let the infantry catch up and your mobile units rest a little. I know (because I have the same temptation) that its hard not to think that you have to use every mobile MP every turn. The result will be a brutal battle (which Smolensk was) but with practice you should be able to wear down the Soviets and pull off a decent pocket. In the shorter Smolensk scenario thats where it normally ends (around T10) with the Germans in control of Smolensk and a draw/marginal victory depending on relative losses. The next step I guess requires another break, get the infantry up and use them to break the new Soviet lines, use the Panzers to exploit. I'd strongly suggest have a look at some of the AARs from the German side, may give you an idea of how hard to push and where, and when to let your units take a break. Fatigue will kill your combat values, so the old military maxim of 'hurry up and wait' is worth bearing in mind. I find managing the transition of mobile MPs from about T2-T6 one of the hardest tasks with the Germans
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