SeaMonkey -> RE: Offensive Emphasis (7/27/2014 7:25:24 PM)
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For the naval side of SC, what if depending on the naval icon chosen for the deployment we have a difference of actions based solely on the geographical location. For example a DD unit would project more convoy anti-submarine consequences and that radius of effectiveness extends with the level of research attained by the unit. So a 3 level anti-submarine unit would project its efforts on a 3 hex radius, 7 total taking the deployment hex into consideration. Now what does that do to play? First of all, we may not need as many units and secondly they may not need moving around as much, less tedium, less build efforts. Of course they won't be able to stay on station indefinitely and would have to make a port stop occassionally. How about a cruiser based task force? Interdiction, shore bombardment, search aspects(enemy revealment) and all occurring automatically, the owning player need only deploy the unit and leave it a turn. What could be done with BBs and CVLs, not to mention CVs, remembering that the effects of the deployments are projected and automatically applied by the game engine?
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