v1.9.5.3 Beta Preview (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


Erik Rutins -> v1.9.5.3 Beta Preview (6/12/2014 5:54:25 PM)

Hi everyone,

Here's a preview of the change list for the v1.9.5.3 beta, which will be available later today:

Changes since 1.9.5.2:

CRASH FIXES
- fixed crash when drawing long range scanners in galaxy view
- fixed crash when drawing planet in hover panel
- fixed crash when auto-saving game
- fixed crash when loading game with custom theme from main menu
- fixed crash when drawing Empire Navigation Tool
- fixed crash with advisor message when invading independent colonies
- fixed crash when investigating ruins
- fixed crash when calculating troop strength
- fixed crash when editing ship design
- fixed crash when edit very large stars in game editor
- fixed crash when AI assigns new mining mission

BUG FIXES
- altered Windows API used for checking mouse location to fix screen scrolling to top-left (thus avoiding bug in Windows Vista 64-bit)
- fixed bases detaching from their parent planet/moon/asteroid when initiate retrofit before they are finished their previous retrofit
- sound volume now properly remembered when load games
- Unload Troops missions are now cancelled when target colony changes ownership (thus avoid unloading troops at enemy colony)
- fixed misleading message when your special forces troops destroy hidden pirate base facility at one of your own colonies
- main view now properly regains focus for mouse scroll-wheel when close Build Order screen
- fixed rare bug with pirate colonies over-ordering construction resources
- fixed display problems with main menu screen in Windows XP

USER INTERFACE
- enabled scaling of Empire Navigation Tool at screen left - use new size button next to close button in each panel to cycle 3 sizes: normal, large, extra large

OTHER
- improved how Action buttons (under Selection Panel) determine which mining station design to show (gas vs mineral) when building mining stations at planets/moons/asteroids (better support for custom themes with unusual resource distributions)




Foxxy211 -> RE: v1.9.5.3 Beta Preview (6/12/2014 6:14:15 PM)

quote:


- fixed bases detaching from their parent planet/moon/asteroid when initiate retrofit before they are finished their previous retrofit


OMG, I'm so happy this bug is fixed! Cant wait for the official release. Thank you!




Erik Rutins -> RE: v1.9.5.3 Beta Preview (6/12/2014 6:30:06 PM)

Now available as a public beta here:

http://www.matrixgames.com/forums/tm.asp?m=3634251




Tom_Holsinger -> RE: v1.9.5.3 Beta Preview (6/12/2014 6:33:58 PM)

This strikes me as unreal customer support. I only recently returned to gaming and so am unfamiliar with current standards, but three patches in the first month strikes me as incredible. [X(] I'd appreciate it if others could verify this.

Matrix really merits applause here.

And I'm going to have a blast in the next month. I bought my first new computer in years to play DWU, but my wife broke her leg badly right after DWU's release, so caring for her has eaten up my game time.

But the four weeks of vacation we had planned starts tomorrow, and we're staying at home instead. So I'll have time on my hands. Somehow I think I'll manage. The SSD people have recommended to reduce game loading and saving time arrives on Saturday.

Thank you very much, MG. [8D]




Retreat1970 -> RE: v1.9.5.3 Beta Preview (6/12/2014 6:56:58 PM)

Again, thank you [:)]




Nanaki -> RE: v1.9.5.3 Beta Preview (6/12/2014 6:59:48 PM)

Good patch, although a little bit saddened that a fix for counterespionage not working against sabotage did not make it in, but I can wait.




Buio -> RE: v1.9.5.3 Beta Preview (6/12/2014 7:06:58 PM)

Thanks for the update. :)




ehsumrell1 -> RE: v1.9.5.3 Beta Preview (6/12/2014 7:32:19 PM)


quote:

ORIGINAL: Tom_Holsinger

This strikes me as unreal customer support. I only recently returned to gaming and so am unfamiliar with current standards, but three patches in the first month strikes me as incredible. [X(] I'd appreciate it if others could verify this.

Matrix really merits applause here.

Thank you very much, MG. [8D]

Yes Tom, it's true. The original release was 1.9.5.0. we are now at 1.9.5.3.
There will be others as needed until Elliot is satisfied that the game runs as he expects.
(Please overlook the whip marks on the test team members as well! LOL!)
[sm=fighting0056.gif]

JUST KIDDING ELLIOT!!!!




ldog -> RE: v1.9.5.3 Beta Preview (6/12/2014 7:33:32 PM)

So counterintel not working against sabotage is a bug? Good to know. I thought I was just very unlucky.

quote:

ORIGINAL: Tom_Holsinger

This strikes me as unreal customer support. I only recently returned to gaming and so am unfamiliar with current standards, but three patches in the first month strikes me as incredible. [X(] I'd appreciate it if others could verify this.

Matrix really merits applause here.

And I'm going to have a blast in the next month. I bought my first new computer in years to play DWU, but my wife broke her leg badly right after DWU's release, so caring for her has eaten up my game time.

But the four weeks of vacation we had planned starts tomorrow, and we're staying at home instead. So I'll have time on my hands. Somehow I think I'll manage. The SSD people have recommended to reduce game loading and saving time arrives on Saturday.

Thank you very much, MG. [8D]


It's the norm for indie software (who often release unfinished games but continue to work on fixing and improving them for a long time) as opposed to the big publishers (who often release unfinished games, put out a few patches and then don't give a damn)






Lucian -> RE: v1.9.5.3 Beta Preview (6/13/2014 5:05:08 AM)

Counterintel doesn't work against sabotage?? That explains a lot. :(




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.6098633