Raap -> RE: 0% taxing (6/12/2014 6:40:10 PM)
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There are a few gamey/exploity tricks available in the game: 1. Keeping tax on 0% until near maxpop on a colony. This one became somewhat less effective after the recent change, but it's still beneficial; you sacrifice some slight income in the early game to get more research points and lots more tax-income in mid/late- game. More effective the higher your race's base population growth stat. 2. Trading technology. Techs are worth a ton; a single tech can get you loads of cash, and the AI has no real idea of what would be a useful tech or not to trade for, so it'll accept anything. You can also use this to trade techs back and forth with AI empires and thus get all the techs currently researched by any empire in the game. 3. Using the 'initiate trade sanctions against empire' option. The worth of this one ranges from a few hundred K up to dozens of millions. You can cancel the trade sanctions right after announcing them. Exploiting this can thus let you get all the cash from all empires that currently have one or more enemies. 4. Running straight for tech wonders. Basically, as soon as you have the essentials in that tech three, go straight for all three of the technology wonders. Or do the first one immediately and the other two later. Build them on separate colonies to get development bonuses from each, then enjoy a huge research advantage for the rest of the game.
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