Nanaki -> RE: Loading Mining Base Feasability (6/12/2014 11:03:16 PM)
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The problem you run into is that mining stations are restricted by maximum 'base' size, and once you get the necessities you need for mining, extractors, cargo space, docking bays, et cetra, theres not a whole lot of space left for weapons. Defense stations are doable, but run into the problem that you would need one for every station you own, which, will eventually add up to more than you would otherwise spend on a mobile fleet. Even if you were to do that, the enemy could still overwhelm you with mobile ships on a single point, which would render the whole exercise pointless. Theres a reason why heavy reliance on static defenses fell out of use in real life. That is not to say they are entirely worthless, they are still worth setting up in high-value locations like colonies, but generally you will still need a mobile fleet to deal with threats to your mining stations. However, I do recommend giving your mining stations one or two fighter bays, because the biggest threat to your mining operations will likely be space monsters.
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