Aeson -> RE: Maximum speed (6/13/2014 11:23:45 PM)
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quote:
Does any other system require energy while the ship is traveling? Life support and habitation modules have static energy requirements, which will suck up fuel if you're moving or if you don't have energy collectors. Anyways, the way that the game computes sublight ship speed is that the game sums up the thrust values and divides by the ship's size. That gets you the base speed that the ship can attain. Then it checks the energy requirements, as set out by the thruster component, and if you have at least enough power available the base speed becomes the ship's speed. If you do not have enough power available, the ship's speed becomes (energy available)*(base speed)/(energy required) which essentially scales the ship's speed to some number between 0 and the base speed. Since this multiplier is only applied to the speeds which require more energy than available, you can have odd situations where the sprint speed is lower than the cruise speed. This isn't a bug so much as an oddly-implemented feature; if anything, the scaling on the sprint speed might more appropriately scale between the cruise speed and sprint speed. Regardless, it doesn't really matter.
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