mensrea -> RE: WH40k? (6/16/2014 1:39:41 PM)
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Orks are extremely cautious because cautious/reckless in this game dictate how big of a military a race builds. If I set it to reckless they will maintain a small military, but we all know the whole Ork race is pretty much always on a war footing, hence cautious it is. And yeah, no scientists, if anything I would consider the mekboys to be their scientists, but given all their buffs I have to try to balance them some what. And technically, they don't invent things they just cobble them together and force them to work with psychic powers, which is the reason none of their tech works when wielded by other races. You can't really "hard code" an appropriate relationship between the Imperium and the Space Marines; I could make them like each other but that could still result in hostilities, which wouldn't make sense until the heresy. I am kinda limited in what I can do, mod wise, as there aren't really as many options for modders as one might initially think. I plan on making a scenario, though, which will involve them in various capacities, notably leading up to the heresy. In that scenario the Shakturi will be replaced with the traitor legions. I wouldn't make loyalist space marines a separate faction though. During the crusades space marines worked right along side imperial guard, often having both soldiers in the same transport ships. 50% is the max reproduction rate, Orks have it. I made most reproduction rates higher than normal (humans ~20-30 depending on variety, elder 14). If I set Eldar as low as the lore they would be useless game-wise. In the lore their power is focused on Craftworlds, world sized ships. For numerous obvious reasons we cant include those so I am using the maiden world Eldar and the Exodites, a more backwards part of their race that presumably humps a lot more. Aside, Horus Rising does mention a meeting between maiden world Eldar and Horus during the Great Crusade. It didn't go well... If you do want to discuss the heresy scenario, please use spoiler tags or something. I don't want to give the story away for people who are not familiar as I think it is a good story. I am waiting for the realistic map of the galaxy to be released by Osito before I begin work on that scenario. EDIT: Please, if you play the mod, give me feedback on it. I have to warn you though, if you build the black market, GEC, or solar farm facilities they will show up as pirate bases on your facility list. You still control them, and they do what they are supposed to do for you. You can only build one of those facilities on a planet, though. I have worked out a way to fit 3 on a planet but its still not what I wanted.
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