RE: What's happened to the Panzer Command series? (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront



Message


bairdlander2 -> RE: What's happened to the Panzer Command series? (7/17/2014 12:19:53 AM)

quote:

ORIGINAL: aaatoysandmore

Specaily you bairdlander I know how you love Panzer Command so much over Combat Mission. [:D]

Dont worry,Im sure you will grow up someday,let use know when you do




aaatoysandmore -> RE: What's happened to the Panzer Command series? (7/17/2014 12:11:56 PM)

quote:

let use know when you do


Lol and you'll learn to SPELL. [:D]





british exil -> RE: What's happened to the Panzer Command series? (7/17/2014 1:15:41 PM)


quote:

ORIGINAL: bairdlander

quote:

ORIGINAL: aaatoysandmore

Specaily you bairdlander I know how you love Panzer Command so much over Combat Mission. [:D]

Dont worry,Im sure you will grow up someday,let use know when you do


quote:

let use know when you do


Lol and you'll learn to SPELL. [:D]



quote:

quote:

let use know when you do



Lol and you'll learn to SPELL.


Both had spelling mistakes, often this happens because we type too fast or do not bother reading what we have just written. And has happened to all of us, one time or the other.

It would be nice though to keep this thread relatively serious, the Matrix staff do read these threads and give thought to our posts. But not if we start insulting or start slagging each other.

Please keep this in mind, we are a mature forum here and as most people know we do have threads where "insulting" is intended and fun and games are the order of the day.

I am not the forum police or a grammar nazi, but do feel sad when we try to get developers to continue to forward their game and we do not take these threads ernest enough. Why should we expect a response from them, if this may be the case?

Mat




bairdlander2 -> RE: What's happened to the Panzer Command series? (7/17/2014 11:33:31 PM)

My point is just because my taste's are differant from the OP,no reason to insult me or be a smart ass.Fine to start a thread asking for a new release of a game,but to bad mouth any who do not agree and make posts such as "up,up,here we go" and "oh my goodness,did I do that?" in order to keep this thread at the top shows a great level of immaturity from the OP and lessens the serious nature of the original post.He asked for our opinion and I simply stated it is not something that would interest me.




wworld7 -> RE: What's happened to the Panzer Command series? (7/17/2014 11:51:33 PM)

I hope you have better success than I did in getting the OP to understand this. It isn't complicated (to me).




mgarnett -> RE: What's happened to the Panzer Command series? (7/18/2014 11:00:57 PM)

Emailed Eric but I've not heard anything back yet




aaatoysandmore -> RE: What's happened to the Panzer Command series? (7/20/2014 4:47:25 PM)

Well keep trying I'm sure they will respond soon.




Qwixt -> RE: What's happened to the Panzer Command series? (7/20/2014 5:31:52 PM)

Nah, he got the email. He will respond when he has the time.




aaatoysandmore -> RE: What's happened to the Panzer Command series? (7/22/2014 3:55:07 AM)

What are some improvements you'd like to see in the Panzer Command: West (hopefully series of games)?




Ratzki -> RE: What's happened to the Panzer Command series? (7/23/2014 8:22:20 PM)

Infantry combat needs improvement. There is not enough on screen indications of what is going on, you always have to look away down to the corner to see the little "indicater" buttons to really know what is happening to any squad.
Being able to exit buildings from any side.
Able to move guns.
A little friendlier editor. The googleearth/colour generator is fine but placing trees and other items every time is a pain.




budd -> RE: What's happened to the Panzer Command series? (7/23/2014 8:44:47 PM)

been playing a bit of this lately.Agree with the above.

Being able to exit buildings at any side is needed.
movable guns
being able to have more control over airstrikes, a general when and where would be nice.
plotting arty/smoke improvement.
different icons on the UI for different types of armor and infantry for easier selecting.
Having the locked on view even when buttoned[commanders view only works when unbuttoned]
the manual says the Russians have a charge command, but i'd like tanks to have the ability to run over infantry. Played a battle yesterday with alot of trenches and ran over a few russian infantry squads with no effect.

a pie in the sky dream would be destructible buildings and terrain,damage showing on armor, selectable floors for infantry entering buildings.




aaatoysandmore -> RE: What's happened to the Panzer Command series? (7/23/2014 9:30:25 PM)

I'm for more randomness in maps myself. Turning the already made maps 90 degrees is ok for awhile but they do start to get samey.




Ratzki -> RE: What's happened to the Panzer Command series? (7/24/2014 2:52:21 AM)

A few more tracres would be nice. sometimes i have to replay a couple times to see a one off shot at my infantry




aaatoysandmore -> RE: What's happened to the Panzer Command series? (7/24/2014 5:10:32 PM)

Maybe some more detailed art work? Being able to name ones squad leaders and commanders? I know who my point squad leader will be. [:'(]




Ratzki -> RE: What's happened to the Panzer Command series? (7/24/2014 8:21:30 PM)

I still think this game would play better up one level of command. Just give the orders to the platoon HQ and let the ai move the individual squads within some preset settings that are also adjustable. Tanks could be kept as is, mostly because this aspect of the game is bvery good as it is. You might be able to abstract out a little more on the ground cover to ease up on the performance hit. The game seems to want to play more as a commander's type game not down at the micromanaging level where it sits now.

I would like to see the terrain modifiers based on the depth of the effective terrain base and get away from individual trees affecting movement, LOS, ect.




Mad Russian -> RE: What's happened to the Panzer Command series? (7/24/2014 9:14:32 PM)

Erik, is either getting ready to go, or is already on vacation.

quote:

ORIGINAL: Ratzki

I still think this game would play better up one level of command. Just give the orders to the platoon HQ and let the ai move the individual squads within some preset settings that are also adjustable. Tanks could be kept as is, mostly because this aspect of the game is bvery good as it is. You might be able to abstract out a little more on the ground cover to ease up on the performance hit. The game seems to want to play more as a commander's type game not down at the micromanaging level where it sits now.



There is a TREMENDOUS amount of work that goes into getting a good AI that works for both sides. But, if we actually get a coder, who knows.




Good Hunting.

MR




Ratzki -> RE: What's happened to the Panzer Command series? (7/25/2014 2:31:11 AM)

Well, if everyone keeps talking about it, maybe...




Rosseau -> RE: What's happened to the Panzer Command series? (7/25/2014 5:15:07 AM)

Two reasons I really like PCO - 1)They gave us that huge, free update. No one does that in this industry. 2) You can mod down to the weapons/ammo level. Can't do that in CMx2

So Yes, I would buy it. Even in some kind of update/dlc form for cheaper.

Good luck.




aaatoysandmore -> RE: What's happened to the Panzer Command series? (7/26/2014 3:20:59 AM)

Yeah, getting Osfront for free after purchasing Karkov was a great deal and one of the reasons I like the series over that other you know what one. [:D] The other one charged $5 for a "patch" for both xxAK and xxBB. That ended my support for their games.




Mobius -> RE: What's happened to the Panzer Command series? (7/27/2014 3:36:26 PM)

quote:

ORIGINAL: Ratzki
I would like to see the terrain modifiers based on the depth of the effective terrain base and get away from individual trees affecting movement, LOS, ect.
Actually the way trees work with LOS that would cause a performance hit. To look through or over trees you need a ray to check if it is possible. Without tree model planes to check for a ray collision the game would have to build and check virtual trees every meter. I don't think individual trees affect movement unless they are on some kind of impassible terrain. The movement is controlled by the underlying terrain base.




aaatoysandmore -> RE: What's happened to the Panzer Command series? (7/29/2014 4:36:30 AM)


quote:

ORIGINAL: Mobius

quote:

ORIGINAL: Ratzki
I would like to see the terrain modifiers based on the depth of the effective terrain base and get away from individual trees affecting movement, LOS, ect.
Actually the way trees work with LOS that would cause a performance hit. To look through or over trees you need a ray to check if it is possible. Without tree model planes to check for a ray collision the game would have to build and check virtual trees every meter. I don't think individual trees affect movement unless they are on some kind of impassible terrain. The movement is controlled by the underlying terrain base.



I didn't know that, very interesting. I did notice some lag when the grass was on full tilt though. Didn't know it might have been the trees causing it.




Mobius -> RE: What's happened to the Panzer Command series? (7/29/2014 11:17:42 AM)

quote:

ORIGINAL: aaatoysandmore
quote:

ORIGINAL: Mobius
quote:

ORIGINAL: Ratzki
I would like to see the terrain modifiers based on the depth of the effective terrain base and get away from individual trees affecting movement, LOS, ect.
Actually the way trees work with LOS that would cause a performance hit. To look through or over trees you need a ray to check if it is possible. Without tree model planes to check for a ray collision the game would have to build and check virtual trees every meter. I don't think individual trees affect movement unless they are on some kind of impassible terrain. The movement is controlled by the underlying terrain base.



I didn't know that, very interesting. I did notice some lag when the grass was on full tilt though. Didn't know it might have been the trees causing it.
Yes the grass as well as trees affect LOS.
But, you wouldn't notice anything while checking LOS from a single unit with the LOS tool. It would only slow down the turn processing where LOS are being calculated from every unit to every unit every second.




aaatoysandmore -> RE: What's happened to the Panzer Command series? (8/2/2014 10:34:05 AM)

Another improvement I'd like to see is being able to move the command hq's without having to move its subordinate units in a single move. You can do it now but you have to move the hq and all its units twice.




budd -> RE: What's happened to the Panzer Command series? (8/2/2014 3:12:54 PM)

this depends on if your switching main orders or not, if you switch main orders yea most of the time they will plot a move. You can use engage-move with an HQ and engage-hold for the subunits, if your switching to advance yea they all plot, rush the same thing. But if your staying under the same main order you can adjust the plotted movement.

I'm sure someone will be along to add to or correct things.




Mobius -> RE: What's happened to the Panzer Command series? (8/2/2014 3:14:39 PM)

quote:

ORIGINAL: aaatoysandmore

Another improvement I'd like to see is being able to move the command hq's without having to move its subordinate units in a single move. You can do it now but you have to move the hq and all its units twice.

You have to move the HQ unit twice, not all the subunits twice. If this feature was going to be changed it would have been done by now. This probably will never be changed as it reminds the player that he is moving platoon units not single tanks/teams like in another similar scale game.

There are certain key combinations that carry the suborders to subunits. (I can never remember what they are though.) I suppose there could be a key combination that nulls the orders to the subunits. I'd rather have a way to visually see at a glance what the current orders are for all units.




aaatoysandmore -> RE: What's happened to the Panzer Command series? (8/3/2014 5:57:14 AM)

Hrmmm, what is happening then? I move the individual tanks and then I move the HQ of those tanks and they setup movement again to another area from the ones they were going to when I moved them individually?




rickier65 -> RE: What's happened to the Panzer Command series? (8/3/2014 6:50:21 AM)


quote:

ORIGINAL: aaatoysandmore

Hrmmm, what is happening then? I move the individual tanks and then I move the HQ of those tanks and they setup movement again to another area from the ones they were going to when I moved them individually?


that shouldn't happen. The HQ order only propagates down to the rest of the platoon if it is a change to the Base Order. In other words, if the individual tanks of a platoon already have an Engage --> Move order with specific objectives. Giving the HQ unit an Engage Move order to another location, or any Engage Order, such as Engage --> Stay should not alter the other units in the platoon. They will keep there original Engage order.

Rick




aaatoysandmore -> RE: What's happened to the Panzer Command series? (8/4/2014 12:30:05 AM)

Perhaps I am doing it backwards but I swear that's the way I've seen it happen in the past. I move my individual tanks first then move the HQ and all the tanks go in the direction of the HQ and then I have to move all those tanks again. So, basically you're saying it shouldn't happen that way?




budd -> RE: What's happened to the Panzer Command series? (8/4/2014 12:45:04 AM)


quote:

ORIGINAL: aaatoysandmore

Perhaps I am doing it backwards but I swear that's the way I've seen it happen in the past. I move my individual tanks first then move the HQ and all the tanks go in the direction of the HQ and then I have to move all those tanks again. So, basically you're saying it shouldn't happen that way?


check again, unless your not changing the main order the individual tanks would be limited by the main order's sub orders. If your moving the individual tanks or the HQ while keeping the same main order, nothing should replot their move. When you start or change the main order and plot a new move order the individual tanks will plot along side the HQ.




rickier65 -> RE: What's happened to the Panzer Command series? (8/4/2014 12:55:27 AM)


quote:

ORIGINAL: **budd**


quote:

ORIGINAL: aaatoysandmore

Perhaps I am doing it backwards but I swear that's the way I've seen it happen in the past. I move my individual tanks first then move the HQ and all the tanks go in the direction of the HQ and then I have to move all those tanks again. So, basically you're saying it shouldn't happen that way?


check again, unless your not changing the main order the individual tanks would be limited by the main order's sub orders. If your moving the individual tanks or the HQ while keeping the same main order, nothing should replot their move. When you start or change the main order and plot a new move order the individual tanks will plot along side the HQ.


Like budd says.

Rick




Page: <<   < prev  2 3 4 [5] 6   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.703125