Pergite! -> RE: Question on implementation of Radar parameters (6/16/2014 5:49:47 PM)
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ORIGINAL: emsoy The reason the contact ages only 4 seconds is because the contact is considered 'fresh' for 1-2 seconds, and thus ages for 'only' 4 seconds. For fighter radars etc with scan rates of 2 sec or less the contact is almost always considered to be fresh. Thank you, good to know! As for the other thread, I do believe that it would be good to promote all that hard work that's actually under the hood. As for radar range and angular resolution I understand that it is not handled right? The radar calculations in game are done for each potential contact (based on "Radar Horizon, RCS, and impact from ECM if present) with no concern taken to relative position of other contacts in regards of the radars beam width? ...when I write it out I realise how much calculations that needs to be done to make it work. But it would indeed have been cool to have it implemented, making every radar in game a virtual representation of the real deal. How are LOS blockage and ground clutter taken into account? Not sure if I have asked that before.
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