New screens for SC3 (Full Version)

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welk -> New screens for SC3 (6/20/2014 8:23:22 PM)

Mmmm... Hubert's team seems make good work. I am ready to send the money [:D]

It seems that the graph game will be very easy to modd : good news


[image]http://i1.wp.com/www.wargamer.fr/wp-content/uploads/2014/06/strategic-command-3-0614-02.jpg[/image]

[image]http://i1.wp.com/www.wargamer.fr/wp-content/uploads/2014/06/strategic-command-3-0614-01.jpg[/image]

[image]http://i1.wp.com/www.wargamer.fr/wp-content/uploads/2014/06/strategic-command-3-0614-03.jpg[/image]

[image]http://i1.wp.com/www.wargamer.fr/wp-content/uploads/2014/06/strategic-command-3-0614-04.jpg[/image]




welk -> RE: New screens of the game (6/20/2014 8:52:44 PM)

Just for modding sample (2 graph possibilities for units counters are mixed in same screen)

In addition of my future special operationnal map mod, I plane to modify the vanilla map to provide (as altyernate vanilla map) a more clear map (graphs seems a little bit too dark for me, I will clear them a little bit)

[image][img]http://i39.servimg.com/u/f39/14/77/32/83/matrix10.jpg[/img][/image]




welk -> RE: New screens of the game (6/20/2014 9:05:09 PM)

Project for more clear vanilla map (no more dark aspect)

Hubert, please : work faster !!! [:'(] [:D]


[image][img]http://i39.servimg.com/u/f39/14/77/32/83/clear10.jpg[/img][/image]




zakblood -> RE: New screens of the game (6/21/2014 4:51:28 AM)

ah hexes are back great, first pics without them got me worried, great looking btw, can't wait to play this one :)

ty for sharing[&o][&o][&o]




Hairog -> RE: New screens of the game (6/22/2014 8:47:55 PM)

Like the pics and good scale. Love the inclusion of both sea and air. I hope convoy/sub warfare are done well. Interdiction by air can really emulate the true missions of the flyboys.





Hairog -> RE: New screens of the game (6/22/2014 9:01:43 PM)

Can't get pictures to work. Damn




welk -> RE: New screens of the game (6/22/2014 9:29:27 PM)

quote:

ORIGINAL: Hairog

Can't get pictures to work. Damn


I have almost the same (it comes from a ToF mod, I think) [;)]

Attached in gif format (better than jpg)




welk -> RE: New screens of the game (6/22/2014 9:31:55 PM)

A possible look for the game, as "board game mod" would be that : (see attached image)

http://www.matrixgames.com/forums/photo_view.asp?file=0;3642709

Very impatient to begin to play and mod this game [:'(] : my ground, railroads, towns, hills, forest and counters material are ready, just the game is missing[:D]




Hairog -> RE: New screens of the game (6/24/2014 11:04:41 PM)

Here's the whole map with a mod I made for TOW.



[image]local://upfiles/751/24C1E5F45F584D71B893D5187AA77473.jpg[/image]




zakblood -> RE: New screens of the game (6/25/2014 3:50:03 AM)

looking good[&o][&o][&o]

always loved the older game so will wait and see how this turns out or sign up for the beta when released and hope i get lucky[&o][&o][&o]




benpark -> RE: New screens of the game (6/25/2014 2:46:54 PM)

These are official WiP screens (the ones at the top)? I'm not on board with the overall look. The cities in particular.

I can't say this looks like an evolving engine from the screens, either graphically or in terms of game-play. No stacking, aircraft taking up an entire hex, etc. I'm hoping to hear the new features will be fairly extensive (it is a numeric advancement to "3", after all), so I'll reserve judgement for now.




Fintilgin -> RE: New screens of the game (7/2/2014 5:37:43 PM)

I don't like the look of the cities either, but everything else looks good.

I hope it ships with NATO counters though. Shouldn't need a mod for that.

[&o] NATO 4 life.




welk -> RE: New screens of the game (7/2/2014 9:59:31 PM)

British fighters for a "old Third Reich PC" mod (including original sounds of Third Reich PC : entire game will have the graph/sound aspect of Third Reich PC)

Image quality is bad because jpg format is only allowed here (original are in bmp)




welk -> RE: New screens of the game (7/2/2014 10:05:46 PM)

German counters




welk -> RE: New screens of the game (7/2/2014 10:13:36 PM)

in this mod, the map of SC3 will have the global aspect of the 3r PC map, evidently with larger size, better definition for streams and rivers + some improvments for cities and ressources)

Image : Third Reich PC map (screen capture)

[image][img]http://i39.servimg.com/u/f39/14/77/32/83/third_12.png[/img][/image]


To wait SC3, a little special Third Reich PC mod for SC1 (including Third Reich PC original sounds)
http://www.battlefront.com/community/showthread.php?p=1539481#post1539481


[IMG][img]http://i39.servimg.com/u/f39/14/77/32/83/110.jpg[/img][/IMG]

[IMG][img]http://i39.servimg.com/u/f39/14/77/32/83/210.jpg[/img][/IMG]

[IMG][img]http://i39.servimg.com/u/f39/14/77/32/83/310.png[/img][/IMG]

[IMG][img]http://i39.servimg.com/u/f39/14/77/32/83/410.jpg[/img][/IMG]




nikolasjohn -> RE: New screens of the game (7/18/2014 6:14:05 PM)

Totally love the screens. I think Hubert took a very close look at the Commander: the great war graphics and rightly so. The very crisp presentation of the map was the one reason I much preferred Commander to the recent incarnations of SC and he seems to have realized something needed to be done about this. Well done Hubert.




battlevonwar -> RE: New screens of the game (3/8/2015 6:54:55 AM)

Absolutely Beautiful Screenies, where is everyone, get your butts on here and keep us updated. [8D]

P.S. The Great War did have very clean graphics. It did get caught up in some game play issues though.




Hubert Cater -> RE: New screens of the game (3/11/2015 1:23:38 AM)

Thanks everyone and I can share that they've only improved since those screens were first made with much more detail added to the maps. More on that hopefully soon enough [:)]




Michael T -> RE: New screens of the game (3/11/2015 3:46:00 AM)

This is looking promising....




solipsismMatrix -> RE: New screens of the game (3/11/2015 10:49:24 PM)


quote:

ORIGINAL: Hubert Cater

Thanks everyone and I can share that they've only improved since those screens were first made with much more detail added to the maps. More on that hopefully soon enough [:)]

Thanks for the note - good you know your heart is still ticking over!




Skeleton -> RE: New screens of the game (9/7/2015 4:27:28 PM)

Does anyone have the 3AR mod shown here for SC1? I would love to install it, but all of Welk's links are broken...




AlvaroSousa -> RE: New screens of the game (9/27/2015 6:06:50 PM)

The 3d models look good Hubert




welk -> RE: New screens of the game (9/28/2015 10:22:43 PM)

Hi Marcus

The mod is very heavy (40 Mo) because it includes the old guimod (made in 2002 by another gamer
If you find a free serveur to upload (without inscription), I will try to send it on

Or another solution : try to find yourself the guimod (I do not remember where I found it) and then, I will send to you the modified files for 3R mod




Skeleton -> RE: New screens of the game (9/29/2015 1:04:24 AM)

Thank you for the reply Welk, your work looks outstanding!! Would dropbox work? It's free and would work for a file this size. Please send me a PM if there is an easier way for you.

https://www.dropbox.com/




welk -> RE: New screens of the game (9/29/2015 2:01:25 PM)

After verification, the mod after zipped is less heavy I though

Give me a mail adress => I will sent it directly to you (3 zip, each approx 1,5 to 3 Mo)

Please : note that only 3R changes are my work and it represents approx. 20% of the work (80% is from the sc_hff_guimod_v11 made by HolzemFrumFloppen in 2001-2002). The site where I found it is now closed and it was probably the last awailable version




Skeleton -> RE: New screens of the game (9/30/2015 12:46:50 AM)

I sent you a PM here Welk with my e mail information. Thank you for your effort and for sharing your brilliant work, I greatly appreciate it!!




welk -> RE: New screens of the game (9/30/2015 7:53:32 PM)

Files sent [;)]




Skeleton -> RE: New screens of the game (10/1/2015 1:22:01 AM)

Outstanding and thank you Welk for your brilliant work and for taking the time to respond and send! Having a blast with this mod!




Magpius -> RE: New screens of the game (10/2/2015 12:23:11 PM)

I'm really looking forward to pushing pixels around on some map and counter mods on this also.




Texican -> RE: New screens for SC3 (11/17/2015 9:49:33 PM)

Map looks much better than earlier iterations with their bland golf-green look. Would like to see even more detail and character.

Take a look at this old map from Avalon Hill's 1914 game from fifty years ago. Now this is a map:

http://www.ebay.com/itm/like/291609435864?ul_noapp=true&chn=ps&lpid=82

Ignore the Ebay ad, it was the best picture.




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