Ormand -> RE: Updated Graphics (7/12/2016 7:15:17 AM)
|
So, thanks to Vic's bug fixes, I believe I have models working. There are several new features, and I have uploaded a new 4Seasons-at2.atzip file for the scenarios on the community web site. There are five scenario files in the zip file. 4Seasons-Divisions-Factories-v7.0.at2 4Seasons-Divisions-NoFactories-v7.0.at2 4Seasons-NewDawn3.at2 4Seasons-NewDawn3-Models.at2 NewDawn3-Models.at2 4Seasons-Divisions-Factories-v7.0.at2 and 4Seasons-Divisions-NoFactories-v7.0.at2 are a rework of the Divisions version of the mod. Changes include: 1. Tweak statistics of some units: tanks, artillery, fighters 2. Updated information for impact of tech research. 3. Tank models - creation is slightly tweaked and for each level based on the std. model 4. Fighter models 5. Three scenario options: a. Delay start of war via diplomatic block b. Use only models c. Limit AI building factories. 4Seasons-NewDawn3.at2 is the same as it was, and is just a graphics conversion of NewDawn3 NewDawn3-Models.at2 adds fighter models to the standard NewDawn3 random game. 4Seasons-NewDawn3-models.at2 is a 4Seasons graphic conversion for NewDawn3 plus fighter models and the three scenario options. Fighter Models This is really just an extension, similar to the tank models Vic made. Fighter names are based on some historical planes as well as many variations of birds and flying insect names in various languages. Like tanks, there are two alterations: improve ground support, decrease fighter combat; decrease ground support, increase fighter combat. There are four techs to research to increase the capabilities of the fighters: Dogfighting, Bomber intercept, Fighter range, and Ground support. Both tank and fighter models at a given research level are based on the SFT for that level and are +/- 5% for attack and defend strength and hitpoints. The spread is generated by rolling two six-sided die and adding this to 93 and using that as a multiplier for strength. So, the most probable outcome is 100, which is the same as the standard SFT. Three scenario options: After the random game is generated, before you start the game, you can select any of these three options by checking the appropriate box. a. Delay start of war via diplomatic block Implements a diplomatic block to delay the start of the war. Has some a message from the president, and a picture based on a newspaper headline. The block is lifted randomly. b. Use only models Mechanism to compel human players to use ONLY tank and fighter models. This is done by making the cost of the standard items 99999 for human players only. c. Limit AI building factories. A way to limit the number of factories the AI builds. This should reduce the factories the AI produces as the game goes on. The mechanism used in the game is AI factory points. These are determined each turn by adding the current production capacity divided by 100 to the AI factory points. When this hits 4000, the AI will build a factory, with the choice of tank, aircraft, or artillery random. Since the AI can build a factory every time AI Factory points crosses 4000, what I did was to decrease the rate of increase based on the number of factories the AI has. Basically for NewDawn3, the increase is production/(#factories +1). For Divisions, the denominator is (#factories + 2) (the reason being that it is two week turns, so it should be half as fast to start off). Hopefully, I have ironed out most of the bugs. I haven't completely checked every last item, but I wanted to get it out there since I will be going on vacation next week and will most be out of touch for three weeks. I have some ideas for other models, but that will have to wait until August.
|
|
|
|