Bingeling -> RE: When to Build Space Ports? (6/23/2014 8:14:23 AM)
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ORIGINAL: Manningham Alright well I'll hold off on building so many space ports then. I was thinking about using defensive bases to ward off pirate raids, but maybe it's cheaper to put a small fleet in orbit.. the only problem with that being that I'll have to manually choose a time to refit them since, when I accept the adviser's suggestion to refit ships, they tend to refit and then not go back to what I had assigned them to do in the first place. The AI is very good at raiding my planets in the little window of time when they're undefended, I wonder how they know?? They should go back to the colony after refit (and repairs) if you set their home base there. Set postured to defensive and colony only if you want them to do as little as possible. I would not accept those retrofits, anyways, you should know whether the design upgrade is good enough that it is worth retrofitting for. To have less work with ship design, I would use a star base to provide medical and recreational components. Make it small (you can always boost the image size) and add medical, recreation, commerce alongside some docks and a few shields. It won't survive a proper attack, so you may have to rebuild them, but they won't interfere with defensive bases built for actual defense, and their retrofits.
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