Feltan -> RE: Suspected Memory Leaks (6/26/2014 11:10:29 AM)
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Sunburn, Attached per your request. However, my experience/observation is that any large scenario run for a long time will exhibit this behavior. I hadn't thought about path finding. The events I have noticed were after large engagements, and thought perhaps the app was not cleaning up destroyed units memory allocation -- especially guided missiles. But that is just a hunch. I am not sure what language you code this game with, but if you don't have auto clean-up (like in C or C++) you are bound to get some leakage. Even if you do have auto cleaning, it happens with larger programs all the time, and it is a PITA to find an fix. In the attached scenario, you will need to run/play it for around 4-6 hours before you note that performance is bringing to its knees. Save, restart the app and load the save. Everything is perky again. Regards, Feltan
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