NakedWeasel -> RE: Build 551 Still too slow.. (6/29/2014 5:03:41 AM)
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Now, then I ran the "standard" version of Eagle vs Bear, with the nav zones, KGB ships, and satellites, etc. I turned off all the jamming. I think the lack of jamming certainly helps, but, my fighters tried to intercept the first satellite that cam near, and that produced a spike that started at 25000MS, and the next pulse went to 55000+MS, and the third pulse went up to 95000MS!!! it did settle back down to triple digits after that, but the damage was done, and the "ticking/pulsing" gameplay continued thereafter. Disgusted, killed the program, and restarted the "standard version" again. This time I eliminated the satellites. It ran fine for about the first 2-3 minutes, and then the spike began, this time not going much higher than 1000-3000MS and would then settle down to double digits for a few seconds, then spike to 300-500MS. The ticking was going on, but less pronounced. I still wasn't happy about the game performance at this point. I noticed the CSG's pathing was a dotted line at this point, running the border of the Scandinavian No-Nav zone I had set up, ending in the Patrol zone it was supposed to reach. So in conclusion, I believe it's a combination of at least three factors: 1, Navigation is a problem. 2, Jamming is a problem. 3, Satellites are a problem.
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