CyclopsSlayer -> RE: Final Word: Starports vs. Starbses (6/29/2014 12:55:38 AM)
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YMMV What I do is build a single mega-SpacePort over my Home world. Usually 24+ Construction Yards, and 2x Docking ports as yards. Huge Fuel reserves. All my labs are centered there. This Port will contain all my empires scientists, so I make sure to build all the R&D Wonders there. On the active military fronts I will order a version of the SpacePort, but without the Labs. NEVER more than 1 of these for every 20 additional worlds in my empire. Older, backfield SpacePorts I may even decommission and replace with a Starbase or Defense Base. This keeps construction centralized where desired and concentrates resources where needed. Where or when possible built at a site where there is a hub of trade routes. The standard Research base designs I delete so if I am using the AI to any degree the Private Sector doesn't even become tempted to build one of these farces. Over each colony I build a Starbase, limited in Size. Containing just the minimum to defend and allow the colony to prosper. Typically; (built in this order) - 10-15 Fighter Bays (depending on the aggression in that arena)so that even incomplete the Fighters will launch when the base is fired upon. - 15 Shields - 40 Armor - Rec/Med/Commerce facilities - 10 Fuel Cells - The required Reactors, Energy Collectors(!), Docking Bay, Single Cargo hold, Life Support, Hab Modules, ECM (no ECCM) - Almost never any guns at all. And when I do, the longest range stand off weapons I have. - An alternate design includes Long Range Scanners, these are only used as needed to extend coverage and not in general as a rule. Too many ports will scatter construction across your empire, spread your resources to worlds that have no need for them and in general serve to confuse the Freighter AI if shortages arise.
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