deathnoise -> RE: Distant Worlds v1.9.5.5 Public Beta Update Available! (6/29/2014 3:09:44 AM)
|
It would be great to have some degree of control on how the planets are being generated in each and every kind of solar system (galaxy.txt?) with a format similar to what we've already got when it comes to resources.txt, that describes how the resources are being generated when a player chooses to play a new game Something like: 1. solar system (Main sequence, red giant, super giant star, black hole, etc), 2. Type (0=Planet, 1=Asteroid, 2=GasCloud) 3. SubType: 0=Continental, 1=MarshySwamp, 2=Ocean, 3=Desert, 4=Ice, 5=Volcanic, 6=BarrenRock, 7=GasGiant, 8=FrozenGasGiant, 9=Metal (asteroid), 10=Ammonia, 11=Argon, 12=CarbonDioxide, 13=Chlorine, 14=Helium, 15=Hydrogen, 16=NitrogenOxygen, 17=Oxygen 4. Chance to appear in the specific (1) solar system, min/max amount, min/max quality 5. If the type in (2) is a planet, you can set one or more, multiple entries that will set up: min/max amount of moons of the specific type for the specific subtype of the planet in the chosen solar system (subtype of moon, min/max amount for the specific planet, min/max chance of of each and one of them to appear, min/max quality) etc etc And another important thing: Allow us to set if the empire-wide bonus effect of the specific facility (in facilities.txt file) should stack up (or - not) with the effect of other facilities and/or ruins that are giving the same kind of bonus
|
|
|
|