johanwanderer -> RE: Ship Design Question (7/13/2014 7:19:31 AM)
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- There is a "Construction Summary" button under the right window. That is the actual order of construction. Sorting the windows do not change that.
- When you add an existing component (i.e. add one more blaster and your design already has blasters) it is added to the same section. I have only seen components get mixed up once, and I have not been able to reproduce that.
- Weapons definitely will fire even if the ship/base is not fully constructed. You need: command, hab, energy + energy storage (reactor, not fuel). I usually make sure larger ships / stations have the following order: command center, auto repair, counter measures, hyper deny, hab modules, life supports, collectors, reactors, shields, targetings, weapons, armors, evreything else.
- Ships in docks will not fire until after the dock is destroyed. After the dock is destroyed, then it depends on whether it has command + hab + energy, as above.
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