Colonization Rebalanced v0.1 (Full Version)

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Franky007 -> Colonization Rebalanced v0.1 (6/30/2014 6:53:08 PM)

Here is my first mod for DW: a Rebalance of the Colonization tech tree.

Now all Planet type are available to colonize at all time, but with varying cost depending on the race:

Also include:
- More (& rebalanced) wonders v0.4
- Energy Techtree Rebalanced v0.1
- Xenomorph Plague

Installation:
Just unzip in the Customization folder.




Franky007 -> RE: Colonization Rebalanced v0.1 (6/30/2014 6:54:22 PM)

Here is a screenshot of the tech tree:


[image]local://upfiles/15722/BCA75EBE659C4517A676DA162576E930.jpg[/image]




RogalDorn -> RE: Colonization Rebalanced v0.1 (6/30/2014 7:16:13 PM)

This looks very interesting, and since the tech rebalance mod isn't current I will make sure to try this after I tire of my current game. What exactly does the last tech do?




CyclopsSlayer -> RE: Colonization Rebalanced v0.1 (6/30/2014 7:55:18 PM)

In the vanilla trees it would increase initial colony size from 30M to 100M iirc.




Tcby -> RE: Colonization Rebalanced v0.1 (6/30/2014 9:43:17 PM)

*From 60 million to 100 million. Thanks for the mod. Will play around with it soon :)




Tanaka -> RE: Colonization Rebalanced v0.1 (7/1/2014 2:25:59 AM)

Thanks great idea makes much more sense to me and will really help the AI!




Tanaka -> RE: Colonization Rebalanced v0.1 (7/1/2014 6:38:52 PM)

Possible to make this work with Extended as well?




Franky007 -> RE: Colonization Rebalanced v0.1 (7/1/2014 6:57:20 PM)

I will wait a little for feedback on the mod, then i will look into compatibility with extended.




lurchi -> RE: Colonization Rebalanced v0.1 (7/15/2014 2:45:03 PM)

This mod looks really interesting. Do you use the ResearchColonizationCost-
Factor in the race.txt file? I ask because I'm working on a fan expansion and would like to include your mod, but need some colo cost leeway for a new race of doom.




Franky007 -> RE: Colonization Rebalanced v0.1 (7/15/2014 3:08:20 PM)

Yes i use the ResearchColonizationCostFactor...
You can use any part of the mod, as it was more like a proof of concept.




lurchi -> RE: Colonization Rebalanced v0.1 (7/15/2014 5:40:34 PM)

Great. Thank you! [:)]




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