Ur_Vile_WEdge -> RE: Activating Ukraine (7/3/2014 5:55:37 PM)
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What are you talking about? It's easy to save Odessa. That's what the suicide unit in Chinesau is for. If you're doing a 5 steps back setup, you should have more than enough time to rail out Odessa, Kiev, and then Dnepropetrovsk if the Germans are aiming south, with the possible interpolation of Vitebsk if the Germans are putting a lot of effort north. And you get 3 rail moves on a land impulse for the Soviets. Railing a factory to the Asian map takes 2, so that leaves you one per impulse and then some to move guys. If you don't have to do a lot of railing (which itself is dependant on how many MIL you build, and your just general deployment), you can easily move out 10-12 factories from May to October. As for the supply value, yeah, it's a static HQ, and a primary for the Ukranians. But have you seen the Ukranian force pool? It's terrible. Far weaker per BP than either the Soviet or the German units, which means that generally, you don't want to build them unless you're facing counter shortages. Plus, if Kiev falls, they all vanish in the haze. And I think it's one of the great failings of the game that the German supply situation in Russia is so simple. The width of the Ukraine, from the Pripet to the Black Sea, is about 8 hexes, containing 2-3 parallel railroad lines. And by 1941, the Germans will have X HQs, Bock, Leeb, Runstedt, Guderian, Rommel, and Manstein as the year dies down, not to mention their minors Mannerheim, Antonescu, and possibly Prince Paul. That's more than enough to set up 2-3 supply HQs behind each theater and build redundancy into the supply network. Even if a partisan hops up on a railroad line, you should be able to trace to a HQ and back to Germany. Partisans are flyspeck annoyances, not a serious threat. Certainly not worth blowing an O-chit to slightly ameliorate, I have the big Soviet Amy that needs to be trampled. Those behind the line Rumanian/Hungarian/Bulgarian/weak SS units are more than enough to stop them from appearing in vital places most of the time, and to kill them when they do pop up. RE: 40 barb. The 40 barb works because of speed and fluidity and low unit density. I've rarely pulled it off at all, and never consciously thought about creating the Ukraine, but I would think that losing the O-chit in 40 means more than losing it in 41.
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