SPWaW v5.0b18 Features Rev 8 Now Posted (Full Version)

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David Heath -> SPWaW v5.0b18 Features Rev 8 Now Posted (3/21/2001 6:43:00 AM)

We posted the changes added to Rev8 on our SP World At War features page. http://www.matrixgames.com/games/sp-worldatwar/features.asp




Latka -> (3/21/2001 7:13:00 AM)

Thank you for the updates! -Andy




MindSpy -> (3/21/2001 7:39:00 AM)

quote:

Originally posted by David Heath: We posted the changes added to Rev8 on our SP World At War features page. http://www.matrixgames.com/games/sp-worldatwar/features.asp
MINDSPY The nice thing about SPWAW is that no matter what is done it will be good. this is one of those REAL life instances where the rally cry is to get in your suggestions and contribute to making the game even better, yet meanwhile I just trust it will be taken care off and stick to playing it for fun all the while. MINDSPY




Greg McCarty -> (3/21/2001 7:52:00 AM)

quote:

Originally posted by David Heath: We posted the changes added to Rev8 on our SP World At War features page. http://www.matrixgames.com/games/sp-worldatwar/features.asp
I am stunned and gratified at the work that has gone into this. Not only will I buy --I may even add a gratuity.




Alby -> (3/21/2001 7:59:00 AM)

Once again... Everything looks great, kinda dont understand this one? Is this concerning the "bum rush" move?? 95) We have broken down Op-Fire to three levels. Point Blank Op-Fire is triggered when ever a moving unit moves moves next. If the unit is in a defense stance it will be triggered from 1 - 3 hexes away.




BruceAZ -> (3/21/2001 8:29:00 AM)

Looking good Matrix!!




ZinZan -> (3/21/2001 9:18:00 AM)

The entire list looks great but of the new stuff I must say the Rarity availability change and out of production options look wonderful.




Krec -> (3/21/2001 9:30:00 AM)

everyday something new.......just cant wait for v5 and mega......thanks for all your hard work




Eagle-Talon -> (3/21/2001 1:50:00 PM)

Well done Team. Thank you all very much for all your hard work.




Fuerte2 -> (3/21/2001 1:50:00 PM)

It seems that the only bug that I notice every day (recon unit movement range is not displayed correctly when the unit is clicked for the first time and command & control is on) is not fixed.




Fabs -> (3/21/2001 3:35:00 PM)

Am I the only one experiencing the problem of AI units attacking blindly after turn 5 in Assault/Defend games where the AI is defending? I asked a question about this in the previous thread, but got no answer.




Spike -> (3/21/2001 11:37:00 PM)

Sounds great!, Definately like having rarity/true troop cost options seperate. Fabs - I think someone said on the other thread that that has been fixed since 4.6.. so I'd guess it's been gone for awhile (we just haven't seen it because 4.5 was the last we have!)




Fabs -> (3/21/2001 11:44:00 PM)

4.6? I was on holiday in January for two weeks, have I missed something? My latest version is 4.5. I do hope it's been fixed. The "Banzai bug", as I like to call it, has taken 60% of the pleasure out of playing solitaire. :(




Warhorse -> (3/22/2001 12:01:00 AM)

Sorry Fabs, I'm on the beta team, and have had 4.6 for awhile, you didn't miss a version, it wasn't released, it was instead changed into v5.0!!




Alby -> (3/22/2001 9:00:00 AM)

quote:

Originally posted by Alby: Once again... Everything looks great,Appreciate the hard work! kinda dont understand this one? Is this concerning the "bum rush" move?? 95) We have broken down Op-Fire to three levels. Point Blank Op-Fire is triggered when ever a moving unit moves moves next. If the unit is in a defense stance it will be triggered from 1 - 3 hexes away.
bump




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