Ceorl -> RE: commerce, medical and enertertainment. (7/6/2014 4:24:20 PM)
|
Because this is Distant Worlds and it exists mostly to piss off the people who play it :D My understanding is only 1 medical and entertainment module are needed to provide a system-wide benefit and that additional do not stack. You should not have medical or commerce modules on your resorts unless the former if within a system with controlled planet and no starbase (unlikely) and the latter never since no trading occurs there (I think). Sounds like an bug and/or oversight when the coders programmed the AI resorts. As for fluctuating income, Distant Worlds UI is terrible, which kinda makes sense given the complexity of the engine and the smallness of the staff, and never provides sufficient detail of any income modifiers. I just live with it. I've seen my resort income fluctuate from 8k to 138k with no change in diplomacy or the # of resorts.
|
|
|
|