RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (Full Version)

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Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/22/2014 9:06:23 AM)


quote:

ORIGINAL: Genome

This is great, especially the work on the new race specific UIs. Keep up the amazing work!


Thanks! Your joy is my satisfaction and drive to do more fancy things! :)
Hopefully i will put Atuuks soon.... There also new art work on custom character banks in Beyond mod.
All races will receive loads of different custom characters based on race-specific ui race illustrations.





Genome -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/22/2014 9:17:43 AM)

I genuinely admire the work you/Das/Haree do to make this game even more enjoyable at no immediate benefit to yourselves. I look forward to the finished result of this/the mod pack you are collaborating with others to finish.




ParagonExile -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/22/2014 10:58:55 AM)

This mod is so perfect [&o]

Shame we don't have support for race-specific graphics ;_;

But Blackstork, XHumans man, Xhumans.

Pls Blackstork.

Pls.




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/22/2014 11:05:58 AM)


quote:

ORIGINAL: ParagonExile

This mod is so perfect [&o]

Shame we don't have support for race-specific graphics ;_;

But Blackstork, XHumans man, Xhumans.

Pls Blackstork.

Pls.


np, mate, after Banoserit, at 1.00.16 :) [:)]
3rd in queue from now




DevildogFF -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/22/2014 6:52:48 PM)

Holy ****, this mod is amazing.

KEEP UP THE GOOD WORK!




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/22/2014 11:23:26 PM)

1stly, thank for all support guys, its appreciated, and makes me glad and happy that it does deliver joy to people

2ndly ! 1.00.14 is up
AAaaaatuuks with their furry stuff, spears, and amazing, amazing Atuukish soundtrack.
Atuuk
DL LINK: http://www.mediafire.com/download/p4a8o40ydb4169g/Alien_Immersion_-_Extended_V_1.00.14_Atuuk.zip

[image]http://i.imgur.com/0BBhjBj.jpg[/image]
B12 - The Radiophonic Workshop
Subheim - Streets
The Black Dog - Barbola Work
DW:U OST - DistantWorldsTheme_Legeneds
DW:U OST - On-Track
DW:U OST - Frustrated
Biosphere - Oi-1
Steve Roach - Living The Dream
Kangding Ray - Palisades
Funckarma - Loaded
Lackluster - Wash
The Black Dog - Barbola Work


Ah, and i kept original Atuuk resemblance, its one of few cases where i like vanilla art much more than extended one, aside that in Extended its too similar to Ketarov. I dam like those furries being furries.




Retreat1970 -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/23/2014 12:25:41 AM)

quote:

AAaaaatuuks with their furry stuff, spears, and amazing, amazing Atuukish soundtrack.


[&o] So happy (sniff).




ParagonExile -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/23/2014 4:29:11 PM)

Blackstork, you said you needed help editing some English text?

What did you have in mind?




AstroCat -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/24/2014 3:52:30 PM)

Check the latest beta update. I think you are gonna be happy. ;)




ParagonExile -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/24/2014 4:01:17 PM)


quote:

ORIGINAL: AstroCat

Check the latest beta update. I think you are gonna be happy. ;)


NO WAI

NO

NO

NO YOU'RE SERIOUS?

NO WAI

NO WAI MAN

:D!!!!




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/24/2014 4:02:29 PM)

Wow haha this is on! Huge thanks Erik! For now I will continue to issue per race packages but now users could just copy all racial images and never hassle with switching! I am on1.9.5.5 still but once its up I will issue consolidated ui package for existing races.




Tcby -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 5:21:37 AM)

Hey blackstork, have you heard Golden Arrow, by Darkside?

This song may not suit your vision, but I do enjoy listening to it with certain races.

Listen to the whole thing... there's a lot going on in one track [:)]




Genome -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 5:34:14 AM)

That song kinda screams "The way of darkness" to me




Tcby -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 5:46:28 AM)

Aye [8D]

The problem for me is that the vocals restrict it to humans under way of darkness...

Basically Xhumans.




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 5:47:05 AM)

quote:

ORIGINAL: Tcby

Hey blackstork, have you heard Golden Arrow, by Darkside?

This song may not suit your vision, but I do enjoy listening to it with certain races.

Listen to the whole thing... there's a lot going on in one track [:)]

Great suggestion, nice theme.... but in order to keep alien immersion i avoid tracks with human distinctive vocals. They breeak immersion, and i pick something which is maximally alien, to bright or dark direction.

@Genome - some tracks that are included in , for example, Keskudon soundtrack, are much much more darker / evil. :)




Tcby -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 5:48:47 AM)

Yeah I agree. As I said above, I can usually only get into it when I'm playing Xhumans...the slightly darker human variant [:'(]




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 5:54:00 AM)

I see Xhumans that entity which broke from some burden of being Humans. This means, theit travk should be more alien, more futuristic, less humane than Humans track. I assigned for them Biosphere - Genkai, while Humans have Mad Rush which is very emotional, the thing that Xhumans should have less, because they broke from that




Tcby -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 5:58:00 AM)

I like and agree with all your music choices [:)]

Don't get me wrong: I'm not trying to get you to add/change any tracks, just thought I'd share some of my own stuff.




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 5:59:20 AM)


quote:

ORIGINAL: Tcby

I like and agree with all your music choices [:)]

Don't get me wrong: I'm not trying to get you to add any tracks, just thought I'd share some of my own stuff.


:) this is cool, i will be glad to hear more suggestions on music tracks...It might help because there many races with unassigned tracks, and there could be more for assigned traits in order to make soundtracks more diverse.




Genome -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 6:24:35 AM)

I don't really see the xhumans as very "dark", they split because they wanted to escape oppression.




Tcby -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 6:46:18 AM)

Every time I see the Xhumans in game they are following the way of darkness, or are a military dictatorship. [:D]
Just luck of the draw, but that's the way they have always been for me.




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 11:12:37 AM)

1.00.15 is UP!!!

1. Alien Immersion is now compatible with 1.9.5.6 , and thanks to Erik and Elliot we can have race specific UIs now. Please read new instalation instructions in Instructions section in 1st post of this thread!

2. UI only package for issues 1-15 aviable here :
ISSUE 1-15 UI (Wekkarus - Ergreagd) only package Download:
http://www.mediafire.com/download/xj72s1c2kff925a/Alien_Immersion__UI_Package_Release_1-15_for_1.9.5.6.zip

3. Ergreagd , cruel, complex and unique race of upcoming Beyond Extended Universe Mod , which will be released at Alpha release together with new unique character system in few upcoming days.

Ergreagd
DL LINK: http://www.mediafire.com/download/s64g13h60c7pm4n/Alien_Immersion_-_Extended_V_1.00.15_Ergreagd.zip

[image]http://i.imgur.com/dVLVPnB.jpg[/image]
Halgrath - Consecreation
Halgrath - Epic Journey and Oblivion
Autechre - SYptixed
Sephiroth - The Clock of Distant Dreams
Vas - Moksha
Sabled Sun - Singularity
Sephiroth - A Map of Eden Before the Storms
Empusae - Sphre Des Bois
Sephiroth - Wolftribes
Mira Calix - Sparrow
SANKT OTTEN - Sequencer Liebe
Autechre - SYptixed


PS dont forget that those show stripes are much more blurred compared to real in-game visuals




Icemania -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 1:26:21 PM)

Looks fantastic.




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 1:43:12 PM)

Thanks!

Also, XHumans next!




ParagonExile -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 4:36:51 PM)

YES

I should have your Ergreagd done today




Genome -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 9:06:52 PM)

The Ergreagd art is gorgeous. The concept as a whole is great. I think it would be cool to incorporate a race in the game that has a same mechanism as the "Cylons" from Battle Star Galactica, or life in general in the tabletop game "Eclipse Phase", where ground units can regenerate back home after they die and keep their memories. This could potentially be factored in-game as infantry bonuses.




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 9:18:34 PM)

quote:

ORIGINAL: Genome

The Ergreagd art is gorgeous. The concept as a whole is great. I think it would be cool to incorporate a race in the game that has a same mechanism as the "Cylons" from Battle Star Galactica, or life in general in the tabletop game "Eclipse Phase", where ground units can regenerate back home after they die and keep their memories. This could potentially be factored in-game as infantry bonuses.

Thanks
the problem that game wont alow such complex mechanic, and there no place to implement it. Ergreagd are quite complex race already.... heck, they are almost an Evoker from dota 2, where they have own complex mechanics. They are powerfull, but also hard, because require minmaxing with all time switching goverments, btw they are practically ready except character system. I mking last tocuhes on ship art adding engine/light effects placements.




ParagonExile -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 9:54:01 PM)


quote:

ORIGINAL: Blackstork
Thanks
the problem that game wont alow such complex mechanic, and there no place to implement it. Ergreagd are quite complex race already.... heck, they are almost an Evoker from dota 2, where they have own complex mechanics. They are powerfull, but also hard, because require minmaxing with all time switching goverments, btw they are practically ready except character system. I mking last tocuhes on ship art adding engine/light effects placements.


I'm finishing everything I started, should be done soon. I'll send it in the morning or early afternoon tomorrow :3




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/25/2014 10:40:02 PM)

Cool! Once it done i will be able to issue Ergreagds as pre-alpha - they are completely done except character system.
Will be glad if people try them, test, and see/tell if they like the style/art, how balanced they are. (ive run quite alot of tests, and they are balanced, they 3 completely different goveremtns, and the key play is to play those goverements.

Characters will complicate/deepen things more , but its almost ready for vanilla-testing then :) (as race, not as part of beyund because it lacks major beyond feature)




Blackstork -> RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod. (7/27/2014 7:20:33 AM)

Due huge amount of work on new immersive complex character system done for Beyond mod there was little pause (before it i released 1 race per 1-2 days)
This will continue : i will release approx 3-4 races per week.
Queue Changed alot due some priorities/changes (well, i deleted it, i will keep queue only for 3 next races)

This week: Xhumans come out tomorrow evening. Banoserit later, approx Tue - Thu. Sluken planned for Friday.




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