RE: Status of patch for Panzer Command Ostfront (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront



Message


rickier65 -> RE: Status of patch for Panzer Command Ostfront (11/29/2014 6:58:11 AM)


quote:

ORIGINAL: BrotherJayne

quote:

ORIGINAL: Rick
I wish I could help, but I don't really have an ETA. We are making progress, but we still have more to do and I just can't give an good estimate (or even a bad estimate) of how soon it will get done.


https://www.youtube.com/watch?v=rxqHVoZ0fzc#t=49


but I know I can't outrun a velociraptor!

Thanks
Rick




Commanderski -> RE: Status of patch for Panzer Command Ostfront (11/30/2014 1:09:23 PM)

quote:

Can I waffle on this response? The team has has discussed the possibility of working on an expansion module, but I've been rather persistent in wanting to release this patch before we start working on an expansion. That's not to say nothing has been worked on, but no decisions or commitments have been made.

I really want to keep my focus on this patch. I had really hoped to have it finished by now, but that hasn't worked out. On a positive note, the last two items added to list are close to being resolved.

Thanks and Happy Thanksgiving!
Rick



Thanks for the update.




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/4/2014 9:13:35 PM)


Updated first post to reflect completion of additional items.

Thanks
Rick




budd -> RE: Status of patch for Panzer Command Ostfront (12/5/2014 12:09:26 AM)

closer[:D] I cant remember is there an indication on the hud of hull down status? Thanks for all the hard work and keeping us updated.




Ratzki -> RE: Status of patch for Panzer Command Ostfront (12/5/2014 6:53:45 AM)

It looks like the count is down to just 4 more items to be fixed




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/5/2014 7:42:25 AM)


quote:

ORIGINAL: **budd**

closer[:D] I cant remember is there an indication on the hud of hull down status? Thanks for all the hard work and keeping us updated.


No indicator in the HUD. I think this was mentioned, and it sounds like a good idea. But I'm not sure how we would implement it at this time. Hull down status is currently not checked until a a unit is actually fired on (and hit), and the hull down condition is based on the LOS between the firer and target unit at that moment. So a unit might be hull down to one enemy unit, but not to another.

Still something to think about though.

Thanks
Rick




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/5/2014 7:47:38 AM)


quote:

ORIGINAL: Ratzki

It looks like the count is down to just 4 more items to be fixed



Yes, though there is another item we're going to look at. We haven't added it to this list yet, but we want to check into when a unit is able to fire after reaching it's destination during a phase in which it moved. We think a unit that reaches it's destination early enough in a phase should have a fire opportunity (depending on unit ROF and time left in phase). But we want to verify how that is working.

Thanks!
Rick




budd -> RE: Status of patch for Panzer Command Ostfront (12/5/2014 3:17:46 PM)

i see what your saying about hull down, I'm just talking about knowing when my units are in hull down position from the front. would be nice seeing how #13 is fixed. I had a lot more typed but I realized this is a fixing thing not an adding thing so i deleted it[;)]




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/5/2014 5:22:30 PM)


quote:

ORIGINAL: **budd**

i see what your saying about hull down, I'm just talking about knowing when my units are in hull down position from the front. would be nice seeing how #13 is fixed. I had a lot more typed but I realized this is a fixing thing not an adding thing so i deleted it[;)]


Well, we have same issues with blurring the lines between fixing and adding too. And I did look at some kind of hull down indicator briefly when working on item 13, but didn't pursue it further when I thought about possible impacts on performance. But maybe if you remember when/if we work on expansion we could look at it again. Maybe an indicator that your tank 'might' be hull down, something that wouldn't require a LOS check from your tank to potential enemies as LOS is one of the CPU consumers right now.

Thanks!
Rick




Ratzki -> RE: Status of patch for Panzer Command Ostfront (12/5/2014 6:10:05 PM)

It should be able to fire but just at a reduced level depending on time of arrival.




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/5/2014 6:15:29 PM)


quote:

ORIGINAL: Ratzki

It should be able to fire but just at a reduced level depending on time of arrival.


Agreed - and we're probably going to add this to the fix list if it does not (and we think they aren't).

Thanks
Rick




major.pain -> RE: Status of patch for Panzer Command Ostfront (12/7/2014 7:42:14 PM)

Rick.
Did you get a chance to have a look at altering the the behavior of Tanks not firing on the same phase after they have moved and having to wait for the next phase to roll round before they react, even if they are being fired upon????




Mobius -> RE: Status of patch for Panzer Command Ostfront (12/7/2014 9:03:36 PM)


quote:

ORIGINAL: M J R

Rick.
Did you get a chance to have a look at altering the the behavior of Tanks not firing on the same phase after they have moved and having to wait for the next phase to roll round before they react, even if they are being fired upon????

That is what he means in this:
quote:

Yes, though there is another item we're going to look at. We haven't added it to this list yet, but we want to check into when a unit is able to fire after reaching it's destination during a phase in which it moved. We think a unit that reaches it's destination early enough in a phase should have a fire opportunity (depending on unit ROF and time left in phase). But we want to verify how that is working.





Mobius -> RE: Status of patch for Panzer Command Ostfront (12/7/2014 9:14:49 PM)

quote:

ORIGINAL: **budd**
i see what your saying about hull down, I'm just talking about knowing when my units are in hull down position from the front. would be nice seeing how #13 is fixed. I had a lot more typed but I realized this is a fixing thing not an adding thing so i deleted it[;)]
I don't see a way of doing this that is very realistic. You can't see through the eyes of everyone at every location looking back at the tank.
One thing that might be close though is to have a LOS tool that acts like the driver or hull gunner is looking out from the tank. This can show where it is being blocked by terrain. Then that LOS could be compared to where the TC's LOS can see over the terrain. I'm not sure if that would always work to find hulldowns as it would not take into account the height of an observing object.




major.pain -> RE: Status of patch for Panzer Command Ostfront (12/7/2014 10:13:00 PM)

Thanks Mobius :)




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/10/2014 12:47:39 AM)


Added an item to enable units that reach their destination during an Engage --> Move order will have an opportunity to fire if there is enough time left in the phase.

Thanks
Rick




Santini -> RE: Status of patch for Panzer Command Ostfront (12/11/2014 1:49:22 AM)

Fix the engage fire, slap some skirts on the pz iii m turret, and release that sucker!




major.pain -> RE: Status of patch for Panzer Command Ostfront (12/11/2014 9:43:56 PM)

Really looking forward to this patch now guys, i appreciate the effort.

Now, whats the chance of it arriving before before Christmas dinner :)




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/18/2014 2:42:55 PM)


quote:

ORIGINAL: M J R

Really looking forward to this patch now guys, i appreciate the effort.

Now, whats the chance of it arriving before before Christmas dinner :)


Well, I don't think that's likely given our delay in finishing some of the items. At this point even if we finished our work, I don't think there's enough time for Matrix to do their thing. They can't even start until we're done.

When I know more about date I'll post.

Thanks
Rick




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/18/2014 2:45:30 PM)


I've updated the status of items. We finished a few more and I think we're down to just a couple of items left. plus we have one item we're looking at that isn't on the list yet.

Thanks
Rick




Santini -> RE: Status of patch for Panzer Command Ostfront (12/20/2014 7:35:18 AM)

I'll be honest... not to be niche or anything, but a patch with the fixes you've got would be the most amazing Christmas present since Lego Black Seas Barracuda





rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/23/2014 2:20:07 PM)


I've updated the first post with our progress. We've completed all of the items on our original patch list!

However, I've added 3 more items to the list that we'll work on while we discuss next steps with Matrix (this is a pretty busy hectic time for Matrix).

Thanks!
Rick




budd -> RE: Status of patch for Panzer Command Ostfront (12/23/2014 4:13:11 PM)

Thank you for the update.....Happy Holidays to you and yours.




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/24/2014 5:32:01 AM)


quote:

ORIGINAL: **budd**

Thank you for the update.....Happy Holidays to you and yours.


And merry Christmas to you and yours, and to everyone stopping by this forum.

Rick




Mobius -> RE: Status of patch for Panzer Command Ostfront (12/25/2014 1:51:01 PM)

Blame me for the last 3. I don’t want my tank crews polished up their APCR rounds only to use them on targets that some old APHE would do as well.[:D]




Ratzki -> RE: Status of patch for Panzer Command Ostfront (12/26/2014 10:24:29 PM)

We were going to blame you reguardless. [;)]




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/27/2014 12:37:55 AM)


Actually, it's a good thing Mobius pressed the issue. We found in the code that there is already logic that in effect reduces the ROF for 'poor' quality shots. And there was intended to routines that would stop the TacAI from firing 'poor' quality shots if it was getting low on ammo. The reduced ROF routines were working, but we found that the routines that kept TacAI from firing units that were low on Ammo from firing at 'poor' quality targets wasn't working as intended. So we're going to fix that. (and maybe add a tweak or two).

Thanks Mobius!
Rick




Santini -> RE: Status of patch for Panzer Command Ostfront (12/28/2014 12:52:23 PM)

What news, what news?

I'm dyin'!


Edit:
[sm=00000030.gif]

Aaaaa whoops... I some how got the intended release date for the DeI mod for Rome 2 Total War mixed up with this patch...

I'll shuddup now


[&o][&o]




rickier65 -> RE: Status of patch for Panzer Command Ostfront (12/28/2014 2:28:05 PM)


quote:

ORIGINAL: BrotherJayne

What news, what news?

I'm dyin'!


Edit:
[sm=00000030.gif]

Aaaaa whoops... I some how got the intended release date for the DeI mod for Rome 2 Total War mixed up with this patch...

I'll shuddup now


[&o][&o]


LOL - the hero of Canton mixed up?

Actually though we're using this time while waiting to make some nice tweaks, and we even fixed another bug we hadn't caught.

Thanks!
Rick




eniced73 -> RE: Status of patch for Panzer Command Ostfront (12/30/2014 6:38:15 PM)

This is great. Glad to see you guys making progress and keeping this alive. I helped out in the last Beta so if you need anything play tested shoot me a message as I am glad to help out.




Page: <<   < prev  1 2 [3] 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
4.453125