Fishers of Men -> RE: Spies. (7/12/2014 4:00:51 PM)
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When a new spy is recruited to my empire, I check his potential areas for espionage(which are "?" in the beginning). I will send him on a sabotage mission with a success rating of 90% or higher. When the mission is completed, I will be able to see all his actual rating levels. I then know what type of missions he will be the most capable of. Their rating can improve after each successful mission. Even those spies at home on counterespionage missions can improve if they stop an enemy mission. I only attempt missions of 90% or above success potential. Any spy with high negative traits, I dismiss. But most spies have some useful purpose.
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