johanwanderer -> RE: Tips and Advice needed Part2 (7/16/2014 6:59:35 AM)
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Bases: What’s the point of research bases, since I just add labs to my initial space port? I see that you might put a research base around at a research bonus location, but I read somewhere that only the highest bonus counts, so after you build some of the research wonders, your home base would be better. Also, you’d have your scientist at the location with the most labs, especially if he has more than one specialization and that would probably be your main base also. What am I missing here? I use defense bases on planets that don’t have a stat base, but at locations with start bases, even defense bases are obsolete. Research difficulty scales with game difficulty, so the more difficult the game settings, the more you may find yourself behind in techs. In that case, having a far-flung station that adds 50% to your research could make a difference. Like Tcby said, make those stations less research-y and more defensive. That may buy you enough time to get a fleet there to defend it. Personally, I don't think defense bases will ever be obsolete. They excel in providing shields and firepowers to whatever they happen to defend. Any single base is no match for a good fleet, and when that fleet with 20K firepower bears down on you, you would like to have multiple defense bases around your vital structure. quote:
Docking Bays: Some of the default ship designs don’t have docking bays. I put at least one on every design I make. Are there any designs that don’t need docking bays? What designs should have multiple docking bays and what is the optimal quantity? How many ships would you like to dock with said object concurrently? If it were a ship (all but resupply), it doesn't need a docking bay. The more bays a station has, the faster it can transfer cargo and refuel ships. Anytime you go to your home system and there are 200 ships trying to refuel, you could probably use a few more docking bays :) The current templates has 36 bays for a large spaceport. I think that's a nice number. I go with multiple-of-5 myself, but that's just because I'm lazy. quote:
Docking – Planet vs. Star Base: Once you have a star base at a planet, is the planet and start base basically the same in terms of civilian ships docking there? I think a planet has a certain amount of inbuilt docking bays. Let’s stay 10. So if I build a star base with 10 docking bays, does it mean the location has like 20 total, since it’s considered the same point? The planet has 1 docking bay. I have had planets that have 500+ ships (mostly freighters) waiting to dock. It's quite a sight to see. So, a little spaceport with just a few docking bays would tremendously speed up docking there. I generally like to have a spaceport on each planet, even though lots of people here would disagree with that approach. quote:
Star Bases in general: Why would you build a star base at a non-colony location? Is it just the size advantage? When do you build star bases? I normally build a small star base around independent colonies I’ve conquered, but only a defense base at newly settled colonies. I read somewhere that too many star bases is bad for the AI management. Any advice here? We are talking about two kind of stations here, starbase and spaceport. You can only build spaceport at your colonies, and you can build starbases anywhere. At a colony, there is no limit to the station's size, so you can have as big a structure as you like. When not at a colony, a station can only be up to the size that your construction technology allows. The "starbase" station role doesn't have any specific requirements, thus allowing you to design them to do whatever you need them to. All other station roles (sans defense) have their specific requirements. As far as number of spaceports go, I like to have them at every colony. Others like to have just one per system. I recommend you build them where you think you need (or like) them. By the time you have enough colonies to worry about resource distribution logistics, I think it becomes less of an issue anyway. Then again, I have not won any Extreme / Chaotic / Crazy Pirates setting games yet, so take that with a grain (or bucket) of salt. It is conceivable that having just the right distribution of spaceports may win or lose games.
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