Icemania -> RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP! (12/18/2014 11:06:28 AM)
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ORIGINAL: EnDSchultz However, I'll be honest. I think area weapons of all types just need to be removed. More and more, I've been leaving research and ship design/upgrading automated, but as the XHumans, it's killing me. My cruisers get area gravitic weapons built on them, and then put into fleets. Unfortunately the there is NO provision in the combat AI for acknowledging and avoiding area weapons. Do you have any idea how frustrating it is to warp into a system with overwhelming odds, only to watch your entire fleet of cruisers and battleships get sucked into their own gravity wells and torn to pieces? There's just no point in having these weapons in the tech tree, let alone have the AI build them into ships, if they're impossible to deploy without annihilating your own fleets. quote:
ORIGINAL: Blackstork @EnDSchultz i cant remove area weapons, i think that game devs need to add some ai which will manage it. For now its only option to hand-design ships or to micromanage them I agree and will add this problem to the Developer Support Wishlist for the AI Improvement Mod. I would much rather have the problem fixed than remove them as it's cool to have some diversity in weapon types.
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