Yarasala -> RE: Counter intelligence and agent advancement (7/20/2014 11:21:01 AM)
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ORIGINAL: Nanaki - When they find an enemy agent, or when they are boosted by other characters with 'Inspiring Presence', infact, actual actions provide next to nothing in experiance, a vast majority of your 'experiance' will come from characters with inspiring presence, which is why I usually forbid such characters from partaking in any intelligence missions. No so sure about "when they find an enemy target". Obviously the messages "xyz managed to escape after having successfully stolen abc" and "[agent] of [empire] managed to escape when our forces detected them attempting to steal our territory map" tell me that an enemy intelligence agent was found at work, but no advancement of my only counter intelligence agent happend. quote:
ORIGINAL: Nanaki - You are only informed of enemy intelligence missions if they were detected. You are not informed of enemy intelligence missions if they were successful and got away. Not exactly. "xyz managed to escape after having successfully stolen abc" tells me the enemy was successful and got away, but somehow I managed to find that out. quote:
ORIGINAL: Nanaki - Intelligence agents tend to flow like water, however you have a max of 6 unless you are playing a race with +1 extra intellgience agents, in which case your max is 6 + extra intelligence agents, so 7 for Humans, Haakonish, etc. and 9 for Ketarov. Spy academies do get you replacements faster and you will be needing them. But depending on race I sometimes have very fast several agents, sometimes I never had more than two. Hence the question how the game calculates exactly when an agent appears. quote:
ORIGINAL: Nanaki - That means he did not catch the perps. Generally, when an enemy intelligence mission fails, a random character on counterintelligence duty is seen as having 'done the deed', if that character has unknown stats they get revealed. As I stated above exactly that doesn't seem to happen, my agent is still "untested".
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