odd slowdowns 10k+ms (Full Version)

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ryszardsh -> odd slowdowns 10k+ms (7/20/2014 2:33:21 PM)

Running latest version, W8.1 on a Intel Nuc w/ Haswell processor, 8GB of RAM. Was running a china scenario from community pack. Ran well for 40-50 minutes. Had 2 growlers and about 10 MALD of each variety flying to distract Chinese ships/planes, launched a multi SLAM strike and later a multi Harpoon strike. Game slowed drastically but kept running even as times >2000ms. kept playing to see what would happen. Will attach series of game saves during process and a screen grab.

Eventually, as Chinese ships sank and MALD died game came back to more normal speeds. Too much jamming for game engine?


Also, later, HARM and Harpoon ranges went > greatly, HARM > 140 miles, will post save of that also.
RAS




ryszardsh -> RE: odd slowdowns 10k+ms (7/20/2014 2:33:58 PM)

2nd save with >MS




ryszardsh -> RE: odd slowdowns 10k+ms (7/20/2014 2:34:31 PM)

3rd save w/ >MS




ryszardsh -> RE: odd slowdowns 10k+ms (7/20/2014 2:35:52 PM)

Screen grab, showing HARM about to hit target >140 miles from launch after sinking of initial target @ 40 miles from launch.

RAS




ryszardsh -> RE: odd slowdowns 10k+ms (7/20/2014 2:37:03 PM)

and lastly, save w/ HARM range expanded, saved just b/4 or after screen grab posted above.

RAS




mikmykWS -> RE: odd slowdowns 10k+ms (7/20/2014 3:51:29 PM)

Thanks for capturing all this. We're currently on break but will take a look when we get back.

Mike




ryszardsh -> RE: odd slowdowns 10k+ms (7/20/2014 3:57:13 PM)

figured as much - and you all deserve it given the pace to date. No rush obviously. The HARM range "extension" surprised me...




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