gradenko2k -> RE: How do WITP and WITP:AE differ? (7/24/2014 9:45:20 AM)
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ORIGINAL: Terminus Uncommon Valor to WitP: AE is a child's tricycle to a Bugatti Weyron. It can teach very, very little. I'd beg to differ - it teaches the player: 1. Basic controls for LCU, bases, air groups, TFs 2. How to convoy supplies from rear areas to forward areas 3. How to coordinate LCUs, air groups and TFs together to form a single cohesive operation 4. How to manage pilot fatigue in air groups Admittedly, the lack of altitude consideration, individual carrier sortie counts, production stats and infinite supplies on the home bases might teach some bad habits, but if you can complete a campaign of Uncommon Valor, you can take the same basic principles all the way to a game of WITP:AE as the Allies (and win against the AI). WITP just expands the scope, the tasks and the time and effort investment with regards to the UI by several orders of magnitude, but the key concepts are all the same. The most substantive difference I would grant is that the player has to decide which assets go to which sector, since Uncommon Valor gives that to the player "for free"
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