RE: Bob Flemin's MWIF AARse IV - Nice AArse (Full Version)

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warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 3:32:26 PM)

May/Jun 1943
Impulse: 7

With the threat to Leningrad seemingly receding fast, the Soviets rebase two fighters from the city to where the action is; between Moscow and Gomel.

[image]local://upfiles/28156/13A68CE8905544C797D01D290BCF9FD4.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 3:53:23 PM)

May/Jun 1943
Impulse: 8

Not much for the Axis to do this turn other than to fine tune some of their dispositions....

The Japanese take the opportunity of attacking a Communist unit northwest of Nanking. Mao tries to provide HQ Support but narrowly fails The odds are 4:1 no modifiers on the Blitz Table.

The result is a 7 - no loss but the defenders are Shattered (I do not convert).

[image]local://upfiles/28156/051C9E21AD374CACB7A4E5D23E469A7F.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 3:59:12 PM)

May/Jun 1943
Impulse: 8

And the turn ends on a 1!

Not a great turn for Il Duce....

[image]local://upfiles/28156/EEEC0364BDE84C939FAF2DE8921717DD.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 4:20:25 PM)

May/Jun 1943
Impulse: Production

Germany:
INF
4 x FTR
LND
5 x Pilots
AT
GARR
MIL
MOT
ART

Italy:
NAV
FTR
2 x Pilot
Lepanto (Repair)
INF

Japan:
INF
2 x FTR
Pilot
AA
CARR AIR

Vichy France:
Courbet (Repair)






warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 4:27:21 PM)

May/Jun 1943
Impulse: Production

China:
GARR
AA
CAV

Commonwealth:
3 x FTR
2 x LND
5 x Pilot
MECH
INF

USA:
OFF CHIT
USS Franklin (2nd Cycle)
USS Bennington (2nd Cycle)
6 x Pilot
2 x FTR
4 x LND
MECH DIV
AT

USSR:
3 x INF
2 x FTR
2 x LND
4 x Pilot
MECH
AT




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 4:28:45 PM)

May/Jun 1943
Impulse: Conquest

Libya was completely conquered by the Commonwealth




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 4:38:02 PM)

Jul/Aug 1943
Impulse: Reinforcement

China:
ENG DIV
MIL (Comm)
INF (Comm)
INF DIV (Comm)

Commonwealth:
2 x FTR (Can)
INF (Can)
2 x FTR
NAV
4 x LND
INF

USA:
AMPH has been placed in the Construction Pool
2 x CARR AIR
FTR
LND
HQ
INF
MAR DIV

USSR:
INF
GARR
2x FTR
GARR





warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 4:44:29 PM)

Jul/Aug 1943
Impulse: Reinforcement

Germany:
MIL
ENG DIV
HQ INF
2 x FTR
NAV
2 x LND

Italy:
FTR
INF
MECH

Japan:
NAV
Shinano (ahistorical)

Write-up:

World In Flames (WIF) allows the Japanese player to build all five planned Yamato-class battleships and one of the two planned "Super" Yamato-class, although in reality, only two Yamatos were completed as such; Yamato and Musashi, and neither "Super" Yamato was as much as laid down.

A third ship, Shinano, was completed as an aircraft carrier, and WIF allows the Japanese player to build both Shinano and "the fourth Yamato", Karyu, as an aircraft carrier.

Unusually, two carrier options are available. Firstly, Shinano and Karyu may be completed with combat factors that reflect Shinano`s historic actual specification. Counter nos. 5107 and 5108 are respectively available for this purpose.

However, WIF also allows the Japanese player the option of completing Shinano and Karyu to a "What If" specification. The rationale for this is presumably based on the fact that Shinano was the largest aircraft carrier to be built outside of the United States, and her size was such that she would have been capable, in theory at least, of being completed to a much grander scale.

In exploring "What If" scenarios it is tempting to see what would happen if the Japanese had had the resources available to build these ships to a standard that would put them somewhere between the United States Navy`s Essex and Midway-classes. Of course, just as big a problem for the Japanese in completing the ships themselves, would have been finding the aircraft and the pilots to man the large air groups they could have operated, but.......

In addition to the ahistorical Shinano and Karyu, WIF also allows the Japanese player to build two other carriers of similar specification; Meiji and Showa. The rationale could be that the hulls of "the fifth Yamato" and the "first Super Yamato" could have been used as the basis for these carriers.

No technical specifications are available for these hypothetical carriers, but given the combat factors the WIF designers have allocated them, they would have been somewhere between the United States Navy`s Essex and Midway-class in size... have fun!

[image]local://upfiles/28156/6609E9C145F346409A3BF4DABB127CEC.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 4:48:40 PM)

Jul/Aug 1943
Impulse: Initiative and Weather

Axis 5:2 Allied

Re-roll ordered

Axis 2:5 Allied

Weather: Fine everywhere (except Storm in Northern Monsoon)




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 4:57:32 PM)

Yet more learning experiences [8|]. I let my gearing with the US naval builds go to nil a few turns ago. Boy have I been paying for that since [:(]

Not keeping track on gearing. Kids don't do it [:-]

[:D]




AllenK -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 5:11:05 PM)


quote:

ORIGINAL: warspite1

Jun/Jul 1943
Impulse: Reinforcement

Germany:
MIL
ENG DIV
HQ INF
2 x FTR
NAV
2 x LND

Italy:
FTR
INF
MECH

Japan:
NAV
Shinano (ahistorical)

Write-up:

World In Flames (WIF) allows the Japanese player to build all five planned Yamato-class battleships and one of the two planned "Super" Yamato-class, although in reality, only two Yamatos were completed as such; Yamato and Musashi, and neither "Super" Yamato was as much as laid down.

A third ship, Shinano, was completed as an aircraft carrier, and WIF allows the Japanese player to build both Shinano and "the fourth Yamato", Karyu, as an aircraft carrier.

Unusually, two carrier options are available. Firstly, Shinano and Karyu may be completed with combat factors that reflect Shinano`s historic actual specification. Counter nos. 5107 and 5108 are respectively available for this purpose.

However, WIF also allows the Japanese player the option of completing Shinano and Karyu to a "What If" specification. The rationale for this is presumably based on the fact that Shinano was the largest aircraft carrier to be built outside of the United States, and her size was such that she would have been capable, in theory at least, of being completed to a much grander scale.

In exploring "What If" scenarios it is tempting to see what would happen if the Japanese had had the resources available to build these ships to a standard that would put them somewhere between the United States Navy`s Essex and Midway-classes. Of course, just as big a problem for the Japanese in completing the ships themselves, would have been finding the aircraft and the pilots to man the large air groups they could have operated, but.......

In addition to the ahistorical Shinano and Karyu, WIF also allows the Japanese player to build two other carriers of similar specification; Meiji and Showa. The rationale could be that the hulls of "the fifth Yamato" and the "first Super Yamato" could have been used as the basis for these carriers.

No technical specifications are available for these hypothetical carriers, but given the combat factors the WIF designers have allocated them, they would have been somewhere between the United States Navy`s Essex and Midway-class in size... have fun!


I think it's these great "What If" units that help give such depth and replayability to WIF. What if they had been built? How could they have been used? What would the consequences have been in spending limited resources this way as oppose to more land units, air etc. All of which can only be resolved by giving it a go and seeing how it pans out. Brilliant stuff.

On a side note, seeing the earlier comments about German momentum and the establishing of a solid line, I would say "Yes". I haven't quite caught up to the relevant period in my AAR so all I'll say is it can be rather hairy if you don't. Stay tuned.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 5:15:14 PM)


quote:

ORIGINAL: AllenK


quote:

ORIGINAL: warspite1

Jun/Jul 1943
Impulse: Reinforcement

Germany:
MIL
ENG DIV
HQ INF
2 x FTR
NAV
2 x LND

Italy:
FTR
INF
MECH

Japan:
NAV
Shinano (ahistorical)

Write-up:

World In Flames (WIF) allows the Japanese player to build all five planned Yamato-class battleships and one of the two planned "Super" Yamato-class, although in reality, only two Yamatos were completed as such; Yamato and Musashi, and neither "Super" Yamato was as much as laid down.

A third ship, Shinano, was completed as an aircraft carrier, and WIF allows the Japanese player to build both Shinano and "the fourth Yamato", Karyu, as an aircraft carrier.

Unusually, two carrier options are available. Firstly, Shinano and Karyu may be completed with combat factors that reflect Shinano`s historic actual specification. Counter nos. 5107 and 5108 are respectively available for this purpose.

However, WIF also allows the Japanese player the option of completing Shinano and Karyu to a "What If" specification. The rationale for this is presumably based on the fact that Shinano was the largest aircraft carrier to be built outside of the United States, and her size was such that she would have been capable, in theory at least, of being completed to a much grander scale.

In exploring "What If" scenarios it is tempting to see what would happen if the Japanese had had the resources available to build these ships to a standard that would put them somewhere between the United States Navy`s Essex and Midway-classes. Of course, just as big a problem for the Japanese in completing the ships themselves, would have been finding the aircraft and the pilots to man the large air groups they could have operated, but.......

In addition to the ahistorical Shinano and Karyu, WIF also allows the Japanese player to build two other carriers of similar specification; Meiji and Showa. The rationale could be that the hulls of "the fifth Yamato" and the "first Super Yamato" could have been used as the basis for these carriers.

No technical specifications are available for these hypothetical carriers, but given the combat factors the WIF designers have allocated them, they would have been somewhere between the United States Navy`s Essex and Midway-class in size... have fun!


I think it's these great "What If" units that help give such depth and replayability to WIF. What if they had been built? How could they have been used? What would the consequences have been in spending limited resources this way as oppose to more land units, air etc. All of which can only be resolved by giving it a go and seeing how it pans out. Brilliant stuff.

On a side note, seeing the earlier comments about German momentum and the establishing of a solid line, I would say "Yes". I haven't quite caught up to the relevant period in my AAR so all I'll say is it can be rather hairy if you don't. Stay tuned.
warspite1

...and just like as would have been the case in real life, I've got to try and find some aircraft from somewhere to stick on it!




AllenK -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 5:26:51 PM)

Finding aircraft, now that rings a bell. For most of the game, I've had CW and US CV's sat uselessly in port with no air groups to equip them, while on the other side of the Pacific the Japanese have had masses of CV air hanging around ports and no CV's to put them on. Mind you, given the apparent ease with which the CV air seems to drop out of the sky, I suppose the latter situation is more preferable to the former but still....

Then, just as the US was able to get around to start building the aircraft, it couldn't train the pilots - gearing limits. As you say, ignore them at your peril.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 5:35:44 PM)

Jul/Aug 1943
Impulse: 1

So the Initiative is with the Allies. The Soviets - in terms of bodies on the ground - look considerably stronger than they did a few turns ago... Its tempting to try and pinch out the salient east of the Dniepr, but the danger of being disorganised this early in the turn, and gifting the Germans an opening, is just too much risk.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 6:53:26 PM)

Jul/Aug 1943
Impulse: 1

The Canadians have some really cool stuff coming on tap, but I am limited in the number of TRS I can devote to Canada. Two of these sexy reinforcements - a 7-quality Mosquito and a 9-5 ARM - are heading to the Mediterranean though...

[image]local://upfiles/28156/37F1255E40FC4F87B558E46C895D4439.jpg[/image]




composer99 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 8:25:01 PM)

I'm sure both units will carry themselves well in theatre, enhancing the CW die rolls appropriately. [;)]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/14/2014 8:59:37 PM)


quote:

ORIGINAL: composer99

I'm sure both units will carry themselves well in theatre, enhancing the CW die rolls appropriately. [;)]
warspite1

I am expecting nothing less from the Oldest Dominion - they have already been instrumental in the fall of Tripoli [;)]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 9:22:18 AM)

Jul/Aug 1943
Impulse: 1

The Allied impulse comes to an end. The CW and USA adopted naval actions to get units in position for later in the turn. The Soviets and Chinese fine-tuned their dispositions. The Communists retreated in response to the previous attack, thus allowing a river line to be held.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 9:33:19 AM)

Jul/Aug 1943
Impulse: 2

The Germans are not giving up on the Soviet Union!

Adolf Hitler: Either I get the oil of Maikop and Grozny, or I must put an end to this war.
General Paulus: But Mein Fuhrer, we are not playing with the oil rules!
AH: Eh? Not playing with the oil rules? Why didn't someone tell me?? I would have gone directly for Moscow if I'd known!!!!
[after a pause]
AH: Order the attack anyway...

Hitler decides to use an Offensive Chit with Guderian in the North Caucasus - Punchy!




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 10:13:35 AM)

Jul/Aug 1943
Impulse: 2

Just the one ground strike for the Germans - against Kursk. The Soviets do not contest.

The result is 50% successful.



[image]local://upfiles/28156/1820D3FA450A4486B88822C1F77C83B6.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 10:24:48 AM)

Jul/Aug 1943
Impulse: 2

That is strange. I have gone to double the German factors and I do not have the option. Maybe I did not click the right button when choosing the Offensive Chit? I hope that is the case otherwise its a bug....




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 10:30:33 AM)

Jul/Aug 1943
Impulse: 2

Well on that basis I can only make one attack - against Kursk - and leave the southern attacks for the moment. The Japanese are attacking a Partisan in Shanghai too.

Over Kursk the Soviets can get superiority in fighters, but would have to use all their fighter strength in the centre to achieve this. What to do???

Realistically even if successful the odds for the Kursk attack will still be high and if the Germans are unflipped then the Soviets stand to lose a ton of aircraft when the Germans advance.

What a horrible decision. The Soviets err on the side of caution and remain on the ground...





warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 10:36:07 AM)

Jul/Aug 1943
Impulse: 2

In China the Partisan is destroyed in an automatic attack.

In the Soviet Union the odds are 5:1 +1 on the Assault Table...

...its a 3(4). The city is lost (I do not convert to retreat), but the Germans are all disorganised. That is a blow indeed.

This attack hurts both sides. Timoshenko is lost as he cannot retreat, but the Germans had to use a fighter and bomber from Rostov (in case the Soviets flew in defence). This will impact any future operations in the south...

[image]local://upfiles/28156/99BB207CF8B34DA0A81ED2638B973040.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 10:51:07 AM)

Jul/Aug 1943
Impulse: 2

Curses. If the Germans had been kept face up then the Soviet centre would have by now been completely unhinged and facing withdrawal as the only viable option [:@]

[image]local://upfiles/28156/2CC8C8268D6B47BC9BC04D2362EA7C18.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 10:58:39 AM)

Jul/Aug 1943
Impulse: 3

Despite the Germans being disorganised the fact is the southern flank of the Soviet centre was anchored on Kursk/Voronezh. With Kursk captured, the Soviet position in the centre becomes exposed.

This will take some careful thought...




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 11:27:15 AM)

Jul/Aug 1943
Impulse: 3

In the Med, the CW may have bitten off more than they can chew. They choose to attack the German Infantry Corps holed up in Messina. However the Axis have numerous fighters in reach and decide to make a stand, rather than give up Sicily without a proper fight. The result is that the Axis have the slight advantage in fighter strength going into this important dogfight...

[image]local://upfiles/28156/11881B8F33F141C8879426463D849243.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 11:37:45 AM)

Jul/Aug 1943
Impulse: 3

Round 1 (Axis to throw first)

7 - AA The Axis choose which front aircraft to abort. They unsurprisingly choose the Mosquito.
16 - AA The Allies have the same choice and make the same decision. The G.55 is aborted.

Round 2

9 - No Effect
3 - AX The Allies choose which front aircraft to destroy (the pilot survives). The front fighter is once again the choice.

The advantage swings to the Allies - although the odds are even as the difference is less than one.

Round 3

12 - AC The Axis have to clear through a bomber. They choose the Wellington.
19 - AX PX The Allies once again choose the enemy fighter to abort (the pilot is killed)

The Axis have been unlucky to say the least here (shades of AAR 1 and the Luftwaffe!). With a differential of 2 the Axis have little choice but to withdraw or face the prospect of having nothing to defend the mainland with....


[image]local://upfiles/28156/9C0225A806F74FA983CAEAF6B981DC83.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 11:42:58 AM)

Jul/Aug 1943
Impulse: 3

And so to the two attacks:

1. Sicily
2. Libya

The Libyan attack to mop up the remnants of the Italian Army in that colony is a 3:1 (thanks to Fractional Odds no modifiers on the Blitz Table.....

...7 The defender loses a unit and the survivor retreats. All CW units are disorganised. I stupidly put Wavell in the attack which means he cannot now organise units to finish off Balbo [8|]


[image]local://upfiles/28156/C1CB37072BDF4ED7946C3A2A941056E1.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 11:49:23 AM)

Jul/Aug 1943
Impulse: 3

The attack in Sicily is a 3:1 -1 (thanks to the intervention of the USAAF) on the Blitz table. The Germans seek to keep the infantry unit intact....

...its a 7(6) and the Germans achieve exactly that! The German Corps is able to retreat across the Straits of Messina and all CW units are disorganised.

The air battle was extremely lucky for the Allies - the land battles.... not so much [:(]

[image]local://upfiles/28156/099C4FAF96294EF5B41A1BE84013643C.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/15/2014 12:53:24 PM)

Jul/Aug 1943
Impulse: 4

It looks like it was an error on my part re Guderian [8|].

So, with something of a breather on the Mediterranean Front being achieved, the Germans seek to put the Soviets to the sword.

The German position in the centre is not as strong as it could be. The Soviets have the advantage in fighters and that is putting a dampener on potential attacks.

Instead it is left to Guderian to try and split the Soviet forces in the Caucasus in two.

There is only one attack, the German troops are spread too thin to get decent odds on a second hex. Furthermore the Soviets have choice of table. And so its 7:1 no modifiers on the Assault Table.....

...The result is a 6 and both Soviet units are destroyed. This is a bitter blow as the defeated units are effectively the Soviet armoured reserve in the region.... although whether that was worth an Offensive Chit remains to be seen.



[image]local://upfiles/28156/518953E0513649FFAD2C4FA6B3429171.jpg[/image]




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