RE: Bob Flemin's MWIF AARse IV - Nice AArse (Full Version)

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warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/12/2014 7:54:36 PM)

May/Jun 1940
Impulse: 2

The Allies have some thinking to do here. The obvious emotion is to attack von Bock in his exposed hex northwest of Brussels - especially given the British/Belgian superiority in aircraft. BUT throwing a one could gift the initiative back to the Germans. Besides, two of the hexes von Bock is behind are river lines...

The more obvious plan would be to sort out the French and just wait for the Germans to break themselves against what is a pretty solid line. Without an offensive chit, the Germans will need to throw BIG - something they have not done so far.




Courtenay -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/12/2014 9:35:53 PM)


quote:

ORIGINAL: warspite1

Mar/Apr 1940
Impulse: 11

The Soviets claim Bessarabia. The British Army land their last two units still at sea, a Garrison in France and a Division in Antwerp.

Finally the turn ends on a 1.


This was quite a risk. The Germans might have denied the claim, and 80% of the time, the Russians would not have had time to drive into Rumania, so the Germans could have enforced a peace, costing the Allies two US entry chits.




AllenK -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/12/2014 10:45:29 PM)

On the other hand.

May 1944 RM Warspite sails into the West Med at the head of the Italian Fleet. War has been declared on Spain and, with the Spanish units aligned on the French border to guard against the Axis armies, an invasion of Valencia is planned.

The Royal Navy sends the Med fleet from Gibraltar to intercept. 4CV, 4BB and 2CA should be a match for the RM fleet - Everybody knows BB's aren't a match for air power!! - 7BB and 6CA but lacking in CV air cover and just hoping that some NAV may make it through the latest Seafires embarked on the Ark Royal.

Unfortunately, the RN forget to take the lens caps of their binoculars and are surprised when the RM appear in their midst, guns blazing (search roles RM 2, RN 9, Italians chose surface combat to negate the air). Lying directly in their path, the Ark Royal, which is reduced to a blazing wreck (3 surprise points to select target). Resolution follows the Ark to the bottom and the Royal Sovereign and Belfast limp away from the battle. In return, the Italians lose the old French BB Courbet (captured along with BB Paris when they collapsed Vichy)and CA San Giorgio limps away from the battle. A further CA aborts the area.

Round 2, the RN smarting from the initial shock but still with a powerful air contingent decide to stay and fight. They were caught napping but this time will be different. The Italians figure with the Warspite on their side, they can't lose. The stage is set.

In all the shock and surprise from the first encounter, the RN lookouts appear to have dropped their bins over the side and, once again, carnage ensues (search roles RM 2, RN 7). This time the Formidable stands exposed in their path but skilful handling by her Captain prevents her joining the Ark and she plus Royal Oak, Revenge and Glasgow limp away for some yardtime. In return the RN barely manage to damage the Paris and scratch the paint on a couple of CA's, sending them back to port.

The RN flee back to Gib and resulting gunfire support from Warspite et al ensure the successful invasion of Valencia.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 3:53:34 AM)


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: warspite1

Mar/Apr 1940
Impulse: 11

The Soviets claim Bessarabia. The British Army land their last two units still at sea, a Garrison in France and a Division in Antwerp.

Finally the turn ends on a 1.


This was quite a risk. The Germans might have denied the claim, and 80% of the time, the Russians would not have had time to drive into Rumania, so the Germans could have enforced a peace, costing the Allies two US entry chits.
warspite1

This is one of the "downsides" of playing solo and learning the rules. If I was playing another person I would need to be more certain of the rules and their consequences in taking certain actions. As it is there was no risk at all because I "knew" the response from Adolf would be the historical one - keep the Balkans quiet while I deal with the west [:)]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:05:00 AM)

quote:

ORIGINAL: AllenK

On the other hand.

May 1944 RM Warspite sails into the West Med at the head of the Italian Fleet. War has been declared on Spain and, with the Spanish units aligned on the French border to guard against the Axis armies, an invasion of Valencia is planned.

The Royal Navy sends the Med fleet from Gibraltar to intercept. 4CV, 4BB and 2CA should be a match for the RM fleet - Everybody knows BB's aren't a match for air power!! - 7BB and 6CA but lacking in CV air cover and just hoping that some NAV may make it through the latest Seafires embarked on the Ark Royal.

Unfortunately, the RN forget to take the lens caps of their binoculars and are surprised when the RM appear in their midst, guns blazing (search roles RM 2, RN 9, Italians chose surface combat to negate the air). Lying directly in their path, the Ark Royal, which is reduced to a blazing wreck (3 surprise points to select target). Resolution follows the Ark to the bottom and the Royal Sovereign and Belfast limp away from the battle. In return, the Italians lose the old French BB Courbet (captured along with BB Paris when they collapsed Vichy)and CA San Giorgio limps away from the battle. A further CA aborts the area.

Round 2, the RN smarting from the initial shock but still with a powerful air contingent decide to stay and fight. They were caught napping but this time will be different. The Italians figure with the Warspite on their side, they can't lose. The stage is set.

In all the shock and surprise from the first encounter, the RN lookouts appear to have dropped their bins over the side and, once again, carnage ensues (search roles RM 2, RN 7). This time the Formidable stands exposed in their path but skilful handling by her Captain prevents her joining the Ark and she plus Royal Oak, Revenge and Glasgow limp away for some yardtime. In return the RN barely manage to damage the Paris and scratch the paint on a couple of CA's, sending them back to port.

The RN flee back to Gib and resulting gunfire support from Warspite et al ensure the successful invasion of Valencia.
warspite1

Mmmmmmm....... [;)]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:09:34 AM)

May/Jun 1940
Impulse: 2

The Allies decide to take the consolidate and wait approach. The Royal Navy's Home Fleet put to sea and the French shuffle their forces to ensure they provide as solid a barrier as possible.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:13:48 AM)

May/Jun 1940
Impulse: 2

Although there will be no land attacks, the British do decide to ground strike von Bock to try and ensure he will not be available for further use...

The Luftwaffe simply do not have the fighter strength to contest this attack. Good shootin' boys! von Bock is duly flipped!

[image]local://upfiles/28156/9A8B660B58BA42F2B87F299F05235D12.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:24:31 AM)

May/Jun 1940
Impulse: 2

Gamelin orders Billotte to reorganise the two Infantry west of Metz. The British move the 2nd Infantry Division to Brussels.

The Allied lines look pretty strong to me.....

[image]local://upfiles/28156/73AFEED6CF534D10A12235D1CD1258FF.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:33:54 AM)

May/Jun 1940
Impulse: 3

The weather throw is a 9 and its Fine everywhere. But just what the hell is Adolf going to do?




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:54:28 AM)

May/Jun 1940
Impulse: 3

One thing though is for certain - Mussolini is not going to do anything until he knows that Germany are going to win. Sadly, he decides to put his dreams of a triumphant entry into Cairo on horseback to one side - at least for the moment.

Instead he contents himself with overseeing the Italian railway timetable.

Benito Mussolini: "Clara! Clara! I have a great idea for making the 10:06 from Genoa to Rome even more punctual!"

Clara Petacci: (rolling her eyes, yawning, and with barely suppressed sarcasm in her voice) "That's nice dear....."

BM: "Hey work with me here - I have a myth to propagate"




composer99 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 1:06:15 PM)

The Germans will eventually power their way through the French, but it will likely take until 1941.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 2:40:45 PM)

Yes. Unless they get hideous luck (which I've only ever seen happen once - the French survived) then the Germans WILL prevail. They just need patience, and luck and accept that, in this game, there is no 1941 Barbarossa.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 3:01:44 PM)

May/Jun 1940
Impulse: 3

The Germans literally have one bomber left (two if they use the Me-110). They decide to forego a ground strike.

They get units into position to attack the forest hex northeast of Reims. The best they can do is get a 2:1 (no modifiers).....

The Germans simply cannot afford a 1,2 or 3 or they will not only lose the battle, but be in danger of a swift counter-attack.

The Japanese have the same issue, but at least their armour units are just one impulse away from getting involved.

What a rubbish impulse...





warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 3:55:40 PM)

May/Jun 1940
Impulse: 4

This will be another quick one.

The Royal Navy have only just realised they have valuable Dutch shipping still holed up in Rotterdam - but realised after the CW naval phase [&:]

The British consider a Strategic Bombardment, but think better of it - maybe nearer the end of the turn - they may still need those valuable bombers.

The French further bolster their defences, removing an Artillery Division from the Maginot line and placing it west of Metz.

And that, as they say, is that.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 3:57:51 PM)

May/Jun 1940
Impulse: 5

Oh for... the weather is rolled for, and its not good. It's a 1 - Storm everywhere except the Arctic and Mediterranean [sm=nono.gif].




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:04:01 PM)

May/Jun 1940
Impulse: 7

Well that ended that....

The Allies have a 30% chance of ending the turn if they all pass. With nothing to do, there is no reason not to....

...but its a roll of 9 and it does not end. Furthermore the weather roll is a 5 and everywhere is Fine once more.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:09:38 PM)

May/Jun 1940
Impulse: 9

The Germans continue to eye up the forest hex in the south west corner of Belgium. They go for a ground strike with their 150mm Artillery Division. They achieve disorganisation of General Georges - well 1 out of 3 ain't bad.


[image]local://upfiles/28156/32F033D9A00D40FFAB30117EA405415B.jpg[/image]




composer99 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:13:55 PM)

Oof.

(That was in response to the announced stormy weather.)




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:14:24 PM)


quote:

ORIGINAL: composer99

Oof.
warspite1

Oof?





composer99 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:15:00 PM)

See the edit I put in.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:17:42 PM)

May/Jun 1940
Impulse: 9

Adolf's nerves fail him. At 2:1, even with the +1 there is the fear that a 1 or 2 will be rolled. Moreover is the realisation that even a victory without loss would still mean the Germans not being able to advance because of the counter attack. They pull out of the attack.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:38:41 PM)

May/Jun 1940
Impulse: 9

Not so the Japanese. They are going for it! Four attacks [X(] This could kill the Nationalist Chinese in one turn - or kill the Japanese [sm=dizzy.gif]



[image]local://upfiles/28156/687064B997EE490A8AF07EBA8D1BAE6C.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:48:08 PM)

May/Jun 1940
Impulse: 9

Umezu will try and use HQ support for the attack in the mountains
Bomber aircraft are sent in for the attacks against Changsha and the resource hex to the southwest. This will change the Japanese odds from "scary as £$%^" to "slightly less scary, but frankly not much".
The Chinese fighter cannot intervene.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:52:02 PM)

May/Jun 1940
Impulse: 9

Here goes.....

1. Umezu's HQ support bid fails spectacularly [8|]

The odds are 2:1 no modifiers on the assault table....

...quality, absolute quality. The Japanese throw a 10 for HQ Support and a 1 for the attack.... Two divisions are lost and all units disorganised.

[image]local://upfiles/28156/B9AD14BF3C6B4C3FB5A91BFBAB682169.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 4:56:32 PM)

May/Jun 1940
Impulse: 9

2. Changsha. 2:1 No modifiers on the Assault table....

....Yep, that was pretty bleedin' obvious wasn't it? A 2. Two more units down the drain - a Marine Infantry and a Militia

[image]local://upfiles/28156/D01D758311464BEFA525EF878A66B9A7.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 5:00:24 PM)

May/Jun 1940
Impulse: 9

3. The hex south of Changsha. 4:1 No Modifiers Blitzkrieg table......

...5. The Chinese lose a unit (Militia) and the second unit retreats. All Japanese are disorganised.

[image]local://upfiles/28156/4C26FBB1E9044053A0D5EB4CF7DDBB79.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 5:05:56 PM)

May/Jun 1940
Impulse: 9

and so finally on this earth shattering turn...

4. Nanyang. 5:1 No modifiers Assault table......

.....another 5. The Chinese unit is destroyed but all Japanese are disorganised.

[image]local://upfiles/28156/CE63796F73204214AE5363E087E17281.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 5:08:17 PM)

May/Jun 1940
Impulse: 9

There is a US Entry throw for the loss of the city.

[image]local://upfiles/28156/08999006E7D847AB8BFE6DB4FF87AB88.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 5:16:09 PM)

May/Jun 1940
Impulse: 9

Yamamoto uses his points to reorganise some units. A 9 is thrown and the turn continues.

Back in Tokyo, the Prime Minister Hideki Tojo announces to the Diet that:

"The war situation has developed - ahem...not necessarily to Japan's advantage" he said grimly. "I was saving that speech for if we lost a big naval battle against the US, but after throwing a 1 and a 2 on 2:1 attacks, I think I should use it now....".




Courtenay -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (8/13/2014 7:24:13 PM)


quote:

ORIGINAL: warspite1

May/Jun 1940
Impulse: 9

There is a US Entry throw for the loss of the city.

[image]local://upfiles/28156/08999006E7D847AB8BFE6DB4FF87AB88.jpg[/image]

It's time (or past time) to pick some US entry options. You need tension. Which options have you picked already?




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