Zurbaron -> Usability Feeback interface (7/27/2014 6:47:26 PM)
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Hello, after testing the game intensively for two days, the thing that really bugs me is the tedious finding of available personal and a few other things. Here is a list of suggestions to improve player experience. Personnel interfaces: - In the status row of the personnel roster highlight "Status: Available" by displaying it in bold letters and in an easily recognizeable colour. Keep the unobtrusiveness for personnel that has "Status: Assigned" or is in training. - Researchers assigned to an "R&D Assignment" should have the skill they are currently using for the assignment highlighted in green like staff that train a certain skill. Makes it a little easier to optimize research. (e.g. Staff 1 has Skill A and B at 95; Staff 2 has Skill A at 92 and Skill B at 65. Staff 2 could replace Staff 1 for a Skill A reseach like "Rockets", so that Staff A can be used for a Skill B assignment.) - add a button that sorts all personnel with "Status: Available" to the top of the list - add a continueous training option, like train this characters rocket skill until reaching 95%. This is like a repeat training assignment until a certain condition is met. It should be interruptible. (Space)Program Interface: - add payload information to the program name in the "Program Selection" screen. This one requires more explanation. Navigate to the "Space Planes" "Program Category Selection" screen. Add the following information in the "PKA Space Plane" program "Mass (Sub-Orbital/LEO): 4500 kg". If the player hasnīt a suitable rocket for the LEO requirement highlight LEO in bold red or something. For "Zond 5 Lunar Bioscience Flyby" the information would be "Mass (TLI): 5680 kg". The idea is instead of searching thru the sub menus of the programs, to identify payload problems much easier. Best Regards Zurbaron p.s. I totally forgot to mention. Great game. Better late than never ;)
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